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HPG 2018 : High-Performance Graphics 2018

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Link: http://www.highperformancegraphics.org/2018/cfp
 
When Aug 10, 2018 - Aug 12, 2018
Where Vancouver, BC, Canada
Submission Deadline Apr 12, 2018
Notification Due May 31, 2018
Final Version Due Jun 28, 2018
Categories    computer graphics   gpu   high-performance   graphics
 

Call For Papers

We are pleased to announce High-Performance Graphics 2018. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.

This year, we are particularly encouraging submissions on *high-performance systems in computer vision and machine learning*. In addition, we are introducing a new *short papers track* where authors can publish their recent results, work in progress, and new ideas in a four-page paper format.

Conference Info

High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with SIGGRAPH 2018 in Vancouver, British Columbia, and will take place on August 10-12, 2018.

Papers Track

We invite original and innovative performance-oriented contributions to the design of hardware architectures, programming systems, and algorithms for all areas of graphics, including rendering, virtual and augmented reality, ray-tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision and machine learning. Topics include (but are not limited to):

* Hardware and systems for high-performance graphics

* Real-time and interactive ray tracing hardware or software

* Rendering algorithms

* High-performance machine learning techniques

* High-performance and real-time computer vision

* Programming models, languages, and compilation techniques

* Hardware and software systems for emerging display technologies

* Parallel computing for graphics and visual computing applications


For more information please visit http://www.highperformancegraphics.org

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