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HPG 2017 : High-Performance Graphics 2017

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Link: http://www.highperformancegraphics.org/2017/cfp
 
When Jul 28, 2017 - Jul 30, 2017
Where Los Angeles, CA, USA
Submission Deadline Apr 21, 2017
Notification Due Jun 5, 2017
Final Version Due Jun 15, 2017
Categories    computer graphics   gpu   high-performance   graphics
 

Call For Papers

We are pleased to announce High-Performance Graphics 2017. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, hardware, and architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.

Special Session

This year we are introducing a special session on *languages and compilers*, recognizing their increasingly important role in leveraging high performance architectures. This session will include invited talks from the industry and academia as well as selected papers from the papers track.

Conference Info

High-Performance Graphics is co-sponsored by Eurographics and ACM SIGGRAPH. The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with SIGGRAPH 2017 in Los Angeles, USA, and will take place on July 28-30, 2017.

Papers Track

We invite original and innovative performance-oriented contributions to the design of hardware architectures, programming systems, and algorithms for all areas of graphics, including rendering, virtual and augmented reality, ray-tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision and image processing. Topics include (but are not limited to):

* Hardware and systems for high-performance graphics

* Hardware and software systems for emerging display technologies

* Real-time and interactive ray tracing hardware or software

* High-performance computer vision and image processing techniques

* Programming models, languages, and compilation techniques

* Rendering algorithms

* Parallel computing for graphics and visual computing applications


For more information please visit http://www.highperformancegraphics.org

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