posted by user: askeplaat || 3804 views || tracked by 5 users: [display]

NN in Games 2016 : Workshop on Neural Networks in Games at the Computers and Games Conference 2016 Leiden

FacebookTwitterLinkedInGoogle

Link: https://cg2016leiden.wordpress.com/nn-in-games/
 
When Jun 29, 2016 - Jun 30, 2016
Where Leiden, The Netherlands
Submission Deadline May 1, 2016
Notification Due May 10, 2016
Final Version Due Jun 1, 2016
Categories    games   neural networks   artificial intelligence   MCTS
 

Call For Papers

Workshop Neural Networks in Games 2016

colocated with Computers and Games 2016, Leiden, the Netherlands

The recent advances of researchers with Convolutional Neural Networks and MCTS in Go have prompted the organizers of CG2016 to organize a special workshop on Neural Networks in Games.

The workshop is part of the conference, and will be held in the afternoons of the conference days. The workshop is peer-reviewed by members of the Program Committee, although the reviewing standards will be aimed more at novelty, timeliness and information sharing, and less at the usual academic rigor of the regular conference.

The publication policy of the workshop is aimed at attracting novel ideas and early work, to foster discussion among the participants. The copyright of the papers will remain with the authors. Papers will be disseminated informally, and will be uploaded to arXiv. There will be no formal scientific publication of proceedings, so authors are free to publish (versions of) their work later at regular conferences or journal. (This is in contrast to the policy of CG2016, which is a formal refereed publication with copyright transferral, and an earlier submission deadline.)

Authors of papers that are rejected at the Conference may consider submission to the Workshop.

The deadline for sending in papers for the workshop will be May 1, 2016.

Workshop papers are submitted to a light review process.

The notification date of acceptance is May 10, 2016.

The Neural Networks in Games Workshop is held on June 29-30, in the afternoon after the conference.

The CG2016 conference is held at June 29-July 1.

The location is Snellius Building, Leiden University, Netherlands

Organizing Committee
Aske Plaat
Jaap van den Herik
Walter Kosters

Related Resources

CG 2024   Computers and Games
IEEE-Ei/Scopus-ITCC 2025   2025 5th International Conference on Information Technology and Cloud Computing (ITCC 2025)-EI Compendex
Philosophical Approaches to Games and Ga 2024   Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
21st AIAI 2025   21st (AIAI) Artificial Intelligence Applications and Innovations
OP 2025   Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives (second call)
SPIE-Ei/Scopus-DMNLP 2025   2025 2nd International Conference on Data Mining and Natural Language Processing (DMNLP 2025)-EI Compendex&Scopus
ACHI 2025   The Eighteenth International Conference on Advances in Computer-Human Interactions
IEEE-Ei/Scopus-CNIOT 2025   2025 IEEE 6th International Conference on Computing, Networks and Internet of Things (CNIOT 2025) -EI Compendex
DeLTA 2025   6th International Conference on Deep Learning Theory and Applications
AMLDS 2025   IEEE--2025 International Conference on Advanced Machine Learning and Data Science