posted by user: RTNO1 || 4808 views || tracked by 4 users: [display]

Well-Being Games 2018 : CFP: Workshop on Well-Being Multimedia, Entertainment Computing and Games @ Edutainment 2018

FacebookTwitterLinkedInGoogle

Link: http://www.ice.ci.ritsumei.ac.jp/well-being-games2018.htm
 
When Jun 28, 2018 - Jun 30, 2018
Where Xian, China
Submission Deadline Feb 25, 2018
Notification Due Mar 20, 2018
Final Version Due Mar 30, 2018
Categories    well-being   multimedia   entertainment computing   games
 

Call For Papers

This workshop at Edutainment 2018 (http://edutainment2018.xaut.edu.cn/) is aimed at sharing latest progress, current challenges, and potential applications of multimedia, entertainment computing and games for promoting physical, mental, or social well-being. Topics for this workshop include, but are not limited to:

1. Entertainment Design

2. Multimedia, Virtual Reality and Augmented Reality

3. Artificial Intelligence

4. Applications, Platforms and Field Studies

5. Synergetic Effects of Edutainment and Well-Being

A breakout session will also be employed that enables workshop participants to engage in detailed discussion and exchange of ideas. It is expected that this workshop would draw a lot of attention, thus many audiences, from Edutainment 2018 participants because achieving and maintaining good health and wellbeing of users is an important factor for extracting the full potential of edutainment.

We would like to invite submissions of papers, each with a minimum of four pages, related to the aforementioned topics to disseminate the research at the workshop. Full papers up to eight pages or short papers of four pages should be submitted electronically for review via the EasyChair conference system (https://easychair.org/conferences/?conf=wellbeinggames2018). For format information and templates, please visit the Springer conference proceeding guidelines (http://www.springer.com/gb/computer-science/lncs/conference-proceedings-guidelines).

Accepted workshop papers will be published in the Edutainment 2018 Conference Proceedings as a Lecture Notes in Computer Science (LNCS) book (http://www.springer.com/gb/computer-science/lncs/), and best selected papers will be proposed for special issues in relevant Journals. A 20 minute oral presentation will be given for accepted full papers and a 15 minute oral presentation will be given to accepted short papers.

Related Resources

IoT-Life 2026   2026 The 1st International Conference on Intelligent loT and Smart Life for Human Well-Being
IJGTT 2025   International Journal of Game Theory and Technology
SOEA 2026   10th International Conference on Software Engineering and Applications
SIPM 2026   14th International Conference on Signal Image Processing and Multimedia
EI/Scopus-IPMML 2025   2025 2nd International Conference on Image Processing, Multimedia Technology and Machine Learning-EI/Scopus
IJMIP 2026   International Journal of Multimedia and Image Processing
ACHI 2026   The Nineteenth International Conference on Advances in Computer-Human Interactions
Ei/Scopus-DMNLP 2026   2026 3rd International Conference on Data Mining and Natural Language Processing (DMNLP 2026)
AVC 2025   Advances in Vision Computing: An International Journal
Jornal of Games and Social Impact 4(1) 2025   Inquiring the Intersection of Game and Play through Contemporary Artistic Practices