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Encyclopedia 2020 : Encyclopedia of Computer Graphics and Games | |||||||||||
Link: https://link.springer.com/referencework/10.1007%2F978-3-319-08234-9 | |||||||||||
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Call For Papers | |||||||||||
Encyclopedia of Computer Graphics and Games
96 citations and 48,000+ downloads as of October 2020! An authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide, the encyclopedia https://meteor.springer.com/computergraphics is part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars and share their knowledge for the benefit of scientists everywhere. The hallmark of these reference works is that they are published both online and in print and also form part of Springer’s live and updateable database: https://link.springer.com/referencework/10.1007%2F978-3-319-08234-9 CALL FOR PAPERS Please email newton@ifers.org if you are interested in submitting an article on the history, technologies, and trends of computer graphics and games. Each contributed article will be peer reviewed. The article should be self-contained, comprehensive and written on the premise that a reader may not read any other part of the Encyclopedia. The presentation should focus on concepts, principles, and methodologies, with illustrative examples. Topics include but are not limited to: • 3D Visualization • Artificial Intelligence • Animation • Audio • Augmented Reality • Art and Design • Cinematics • Computer Graphics • Engine Architecture • Game and other Medias • Game Design and Development • Holography • Modeling and Texturing • Networked Games • Open-Source Code • Platform • Physics and Simulation • Production • Rendering • User Interface • VFX • Virtual Reality Accepted peer-reviewed articles will be published online first (https://link.springer.com/referencework/10.1007%2F978-3-319-08234-9) and in print afterwards in hardcover volumes. Editor-in-Chief Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chair Anthony L. Brooks, Aalborg University, Aalborg, Denmark Shlomo Dubnov, University of California San Diego, San Diego, CA, USA Industry Co-Chair Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Leigh Achterbosch, Federation University Australia, School of Science, Engineering, IT and Physical Sciences, Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Kennesaw State University, Department of Computer Science, Marietta, GA, USA Gilberto Bernardes, INESC TEC and University of Porto, Faculty of Engineering, Porto, Portugal Chandan Bhattacharya, MIT Institute of design, Animation design, Pune, Maharashtra, India Barbaros Bostan, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey Guven Catak, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey Anirban Chowdhury, University of Petroleum and Energy Studies (UPES), Department of User Experience and Interaction Design, School of Design (SoD), Dehradun, Uttarakhand, India Saverio Debernardis, Politecnico di Bari, Dipartimento di Meccanica, Matematica e Management, Bari, Italy Roberto Dillon, James Cook University, Singapore Gareth Edwards, Cubic Motion, Manchester, UK Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, University of Bologna, Department of Computer Science and Engineering, Bologna, Italy Michele Fiorentino, Politecnico di Bari, Bari, Italy L. Garnier, L.I.B. University of Burgundy-Franche-Comté, Dijon, France Alexandros Gouvatsos, DNEG, Research & Development, London, UK Han Hu, Beijing Institute of Technology, School of Information and Electronics, Beijing, China Patrick C. K. Hung, University of Ontario Institute of Technology, Faculty of Business and IT, Oshawa, ON, Canada Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, University of Calgary, Dept. of Computer Science, Calgary, Canada Hoshang Kolivand, Liverpool John Moores University, Department Computer Science, Liverpool, UK Vicki Lau, Seyenapse, Los Angeles, CA, USA Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Fotis Liarokapis, Cyprus University of Technology, Cyprus Lizhaung Ma, Shanghai Jiao Tong University, Shanghai, China Dario Maggiorini, University of Milan, Department of Computer Science, Milano, Italy Adnan Mahmood, Waterford Institute of Technology, Emerging Networks Laboratory, Telecommunications Software & Systems Group, Waterford, Ireland; Universiti Malaysia Sarawak, Communications Research Group, Faculty of Engineering, Sarawak, Malaysia Tim McGraw, Purdue University, West Lafayette, IN, USA Alexandre Meyer, Université Lyon 1, Lyon, France Youichiro Miyake, Square Enix Co. Ltd., Tokyo, Japan Andrés Adolfo Navarro-Newball, Pontificia Universidad Javeriana, Electronics and Computer Science, Cali, Colombia Anton Nijholt, University of Twente, Department EEMCS, Human Media Interaction (HMI), Enschede, Netherlands Niels Christian Nilsson, Aalborg University Copenhagen, København, SV, Denmark Yoshihiro Okada, Kyushu University Library, Innovation Center for Educational Resource, Fukuoka, Japan George Papagiannakis, University of Crete, Computer Science Department, Heraklion, Greece; Foundation for Research and Technology Hellas, Heraklion, Greece Florian Richoux, Université de Nantes, Nantes, France Andrea Sanna, Politecnico di Torino, Dipartimento di Automatica e Informatica, Turin, Italy Yann Savoye, Liverpool John Moores University, Department of Computer Science, Liverpool, United Kingdom Sercan Şengün, Illinois State University, Wonsook Kim College of Fine Arts, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Rojin Vishkaie, Ball State University, College of Communication, Information, and Media, Muncie, IN, USA Duncan A. H. Williams, University of York, Digital Creativity Labs, Department of Computer Science, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Kevin Wong, Murdoch University, Perth, Western Australia Minli Xu, Blizzard Entertainment, Data Science, Irvine, CA, USA https://meteor.springer.com/project/dashboard.jsf?id=75&tab=About&mode=ReadPage&entity=3255 |
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