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Liquid Software 2017 : 2nd International Workshop on Liquid Multi-Device Software

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Link: http://liquidsoftware.org
 
When Jun 5, 2017 - Jun 5, 2017
Where Rome, Italy
Submission Deadline Apr 10, 2017
Notification Due Apr 28, 2017
Final Version Due May 12, 2017
Categories    web engineering   web technologies   computing   software engineering
 

Call For Papers

LIQUID SOFTWARE 2017:
2nd INTERNATIONAL WORKSHOP ON LIQUID MULTI-DEVICE SOFTWARE

http://liquidsoftware.org

The era of standalone computing devices is coming to an end. Device shipment
trends indicate that the number of Web-enabled devices other than PCs and
smartphones will grow rapidly. In the future, people become surrounded by and
will commonly use various types of internet-connected devices in their daily
lives. Unlike today, no single device will dominate the user’s life.

From technical perspective, this means that the world of computing is rapidly
evolving from traditional client-server architectures to multi-device
architectures in which people use various types of Web-enabled client devices,
and data is stored simultaneously in numerous devices and cloud-based
services. This new era will dramatically raise the expectations for device
interoperability and interactions between them, implying significant changes
for software architecture as well. Most importantly, a multi-device software
architecture should minimize the burden that the users currently have in keeping
devices in sync. Ideally, when the user moves from one device to another, the
users should be able to seamlessly continue doing what they were doing
previously, e.g., continue playing the same game, watching the same movie
or listening to the same song on the other device, without having to worry
about device management.

By Liquid Software, we refer to an approach in which applications and data can
flow seamlessly from one device or screen to another, allowing the users to
roam freely across all the computing devices that they have. The users of
Liquid Software do not need to worry about device data copying, manual
synchronization of device settings, application installation, or other
traditional device management tasks. Rather, things should just work with
minimal hassles.

Companies such as Apple and Google are already paving the way towards liquid
multi-device software architectures for their native software platforms. For
instance, device synchronization across devices and computers within the Apple
ecosystem is already quite straightforward. Likewise, Google and Microsoft
ecosystems have similar capabilities, but only within those ecosystems.

We envision that HTML5 and Web technologies will be used as the basis for a
broader, industry-wide multi-device software architecture, enabling seamless
usage of applications not only with devices from a certain manufacturer or
native ecosystem, but more broadly across the entire industry. HTML5 and Web
technologies could serve as the common denominator and technology enabler
that would bridge the gaps between currently separate device and computing
ecosystems.

In this workshop, we will discuss approaches and technologies for Liquid
Software. We are especially seeking contributions that describe Liquid Software
solutions and technologies in the context of the Web and the Web of Things,
supporting industry-wide usage of liquid applications independently of the
currently prevalent native software ecosystems.


TOPICS OF INTEREST (but not limited to):

- Use cases and example applications for liquid software and services
(especially leveraging HTML5 and Web technologies)
- Software architectures for multi-device applications, including aspects of
partitioning applications between the client and the server
- Liquid Web of Things: Liquid Software for headless or constrained devices
- Software frameworks that enable multi-device and liquid applications and
services within the context of the Web, the Web of Things, and the Internet
of Things
- Programming models for multi-device and liquid applications
- Novel application concepts building on multiple device ownership and usage
- Novel UI paradigms supporting multiple device ownership and liquid
applications


SUBMISSION GUIDELINES
Submissions via EasyChair:
https://easychair.org/conferences/?conf=liquidsoftware2017


COMMITTEES

Organizing Committee:
- Niko Mäkitalo, Tampere University of Technology, Finland
- Antero Taivalsaari, Nokia Technologies, Finland
- Cesare Pautasso, University of Lugano, Switzerland
- Kari Systä, Tampere University of Technology, Finland
- Tommi Mikkonen, University of Helsinki, Finland

Program Committee:
- Robert Hirschfeld, Hasso-Platter Institute, University of Potsdam, Germany
- Daniele Bonetta, Oracle, USA
- Kari Systä, Tampere University of Technology, Finland
- Michael Nebeling, University of Michigan, USA
- Javier Berrocal, University of Extremadura, Spain
- Mirjana Ivanovic, University of Novi Sad, Serbia
- Cesare Pautasso, University of Lugano, Switzerland
- Maria Husmann, ETH Zürich, Switzerland
- Antero Taivalsaari, Nokia Technologies, Finland
- Jose Garcia-Alonso, University of Extremadura, Spain
- Niko Mäkitalo, Tampere University of Technology, Finland
- Hallvard Trætteberg, Norwegian Institute of Technology, Norway
- Tommi Mikkonen, University of Helsinki, Finland


CONTACT

All questions about submissions should be emailed to:
liquidsoftware2017@easychair.org

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