posted by user: marioromero || 7068 views || tracked by 8 users: [display]

ACE 2014 : 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE

FacebookTwitterLinkedInGoogle


Conference Series : Advances in Computer Entertainment Technology
 
Link: http://www.ace2014.info/ACE_2014/Participation.html
 
When Nov 11, 2014 - Nov 14, 2014
Where Madeira, Portugal
Submission Deadline May 12, 2014
Notification Due Jul 1, 2014
Categories    computing   entertainment   technology
 

Call For Papers

CALL FOR PARTICIPATION

ACE 2014

11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE
incorporating 9th International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA)

Funchal, Madeira
11-14 November, 2014

www.ace2014.info


ACE - the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing is inviting the submission of papers, posters, creative showcases and workshop proposals to its 11th conference to be held in Funchal, Madeira, 11-14 November, 2014.

We solicit submissions on a broad range of topics, including, but not limited to:

Technologies and Interactions
* Virtual, augmented and mixed reality
* Ubiquitous and mobile computing
* Tangible, embedded, embodied and robotic interaction
* Affective, intuitive and locative media
* Smart gadgets and toys
* Sensors, actuators and novel input and output technologies
* Multimodal and full-body interaction

Theoretical, Social and Cultural Issues
* Ethics and values
* Aesthetics and poetics
* Game, play and media theories
* Funology, enjoyment and experience
* Cultural, social and psychological studies
* Inclusivity and accessibility
* Children, adolescents and Seniors

Design and Evaluation
* Participatory design
* Usability and playability
* Player and developer experience
* Game and media evaluation techniques
* Gamification

Content Creation Environments Processes and Methods
* Avatars and character expression
* Animation
* Game development engines and frameworks
* Game production processes
* Interaction design for games
* Music and sound
* Artificial Intelligence for games and media
* Hacking and Tinkering

Application Domains
* Urban and location based games and media
* Interactive art, dance and performances
* Sports, fitness and exertion games
* Education, learning and serious games
* Broadcasting, podcasting and smart media
* Soundscapes and musical expression
* Interactive and digital storytelling
* Museums and cultural heritage
* Advertising and marketing
* Pets, livestock and other life forms

More detailed information can be found at http://www.ace2014.info

Related Resources

Ei/Scopus-ITCC 2026   2026 6th International Conference on Information Technology and Cloud Computing (ITCC 2026)
AIxSET 2026   International Conference on AI x Science, Engineering, and Technology
Ei/Scopus-CEICE 2026   2026 3rd International Conference on Electrical, Information and Communication Engineering (CEICE 2026)
AAIML 2026   IEEE--2026 International Conference on Advances in Artificial Intelligence and Machine Learning
CCCIS--EI 2026   2026 6th International Conference on Computer Communication and Information Systems (CCCIS 2026)
Ei/Scopus-CMLDS 2026   2026 3rd International Conference on Computing, Machine Learning and Data Science (CMLDS 2026)
CACML 2026   2026 5th Asia Conference on Algorithms, Computing and Machine Learning (CACML 2026)
ITCC 2026   2026 8th International Conference on Information Technology and Computer Communications (ITCC 2026)
Ei/Scopus-CWCBD 2026   2026 7th International Conference on Wireless Communication and Big Data (CWCBD 2026)
ICIVP--EI 2026   2026 2nd International Conference on Image and Video Processing (ICIVP 2026)