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DIGITEL 2010 : IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced LearningConference Series : Digital Game and Intelligent Toy Enhanced Learning | |||||||||||||
Link: http://digitel2010.cl.ncu.edu.tw/ | |||||||||||||
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Call For Papers | |||||||||||||
IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
April 12-16, 2010 Kaohsiung, Taiwan Hosted by National Central University http://digitel2010.cl.ncu.edu.tw/ Sponsored by IEEE Technical Committee on Learning Technology The Conference Proceedings will be published by the IEEE Computer Society Press. In light of the shared research interests of the two communities, IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning) and IEEE WMUTE (International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) conferences 2010 will be held jointly in Kaohsiung, Taiwan. Participants in both conferences will be able to interact and exchange ideas, which we hope will stimulate more exciting ideas for future research. The spurring of interest on deriving pedagogical principles and design from video games and digital toys offers a new angle of viewing design for learning. Technologically, digital games employ advanced computing, multimedia and Internet technology while intelligent toys utilize embedded chips and sensors together with wireless, mobile, and ubiquitous technologies. What new theories are needed to explain the phenomena of learning through digital game and toy-based play? How can we characterize the pedagogies of digital game and toy based learning? How can these technologies be adopted for formal and informal learning settings? Can one really learn meaningfully and deeply from games? More specifically, DIGITEL takes "why to learn" (motivation and engagement) as the fundamental design issue, bringing about the re- investigation of "how well to learn" (learning performance), "what to learn" (domain knowledge), "what to learn with" (computer programs or digital toys, virtual characters or robots), "where to learn" (physical settings or online), and "who to learn with" (individuals or teams), hence extending the horizon of technology enhanced learning research in general. With shared research interests between the two communities, IEEE WMUTE(International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) and IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning ) conference 2010 will be jointly held in Kaohsiung Taiwan. Participants of both conferences will be able to interact and exchange ideas which we hope can stimulate more exciting ideas for future research. Link to WMUTE 2010. **The scope of DIGITEL 2010 will cover but not be limited to: * Foundation and theory for design * Educational Robots and Toys * Artificial intelligence * Virtual characters * Virtual storytelling and game narrative * Multiplayer and social game design * Simulation and animation * Augmented/Mixed Reality * Game-based Learning/Training * Games in Real World (Ubiquitous Learning) * Storytelling and Narrative in Education * VR-based Education/Training * Non-Visual Senses (smelling, touching, hearing) * Mobile games and its linking to online games * Location-based games and ubiquitous technology * Identity in gaming to learn: roles and role-playing * Collaboration, competition and community * Social and Cultural aspects Event Submission Acceptance Notification Final Version Due Conference Papers Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010 Workshop Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010 Tutorial Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010 Panel Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010 ** Submissions Submissions are invited in following categories: Full papers: 8 pages Short papers: 5 pages Posters: 3 pages Workshop proposals: 2 pages Panel proposals: 2 pages ** For queries, please contact: Wu-Yuin Hwang (digitel2010@cl.ncu.edu.tw) |
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