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ITL @ CEEC 2018 : Special Session on Immersive Technologies and Learning at CEEC 2018 | |||||||||||||||
Link: http://ceec.uk/ceec18/special-sessions/immersive-technologies-and-learning/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Educational settings in digital learning environments supported by Immersive Technologies, such as Virtual Reality (VR), Augmented Reality (AR), head-mounted displays, haptic devices, etc., can enhance learning experiences, foster participation, collaboration, creativity and engagement; creating opportunities for integration and research. This special session, organised in partnership with the Immersive Learning Research Network (iLRN), aims at gathering not only leading researchers, but also young researchers as well as practitioners and developers in this field who research applications of Immersive Technologies in learning.
Researchers are hereby invited to submit a full paper (5-6 pages) detailing their research, or a short paper (max 4 pages) describing their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics. Submission implies the willingness of at least one author per paper to register, attend the conference and present the paper. Proceedings will be published on IEEE Xplore. A select number of manuscripts (based on quality) would be invited to submit an extended version of their conference papers for publication in a Special Issue on Immersive Learning Technologies: Research and Future Directions of the Journal of Universal Computer Science JUCS (Journal Citation Reports impact factor 2016: 0.696). This special session welcomes submissions of computational methods applied (but not limited) to the following topics: Immersive Technologies, Systems and Devices Immersive Environments Virtual Worlds and Web3D Augmented and Virtual Reality Interactive Intelligent Environments Educational simulations Immersive Data Visualizations Multidimensional spaces Wearable computers Educational Software/Hardware Context-aware Computing in Virtual/Real Spaces Internet-of-Things and Smart Objects in Multidimensional Spaces Mixed-Reality in Education Intelligent Agents in Learning Intelligent Classrooms Virtual Laboratories and Tools Assessment and Learning Analytics in High-tech Environments Personalised Learning and Intelligent Tutors Adaptive Educational Technology Systems Adaptive Educational Hypermedia Edutainment, Serious Games & Game-Based Learning Gamification Comparative Studies Proof-of-concept and demonstration deployments A Glance into the Future: Innovations, Challenges and Applications ------- Important Dates ------- Paper submission 3rd June 2018 Notification of acceptance 15th July 2018 Camera-ready manuscript 1st August 2018 Registration deadline 7th August 2018 Conference dates 19th – 21st September 2018 |
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