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ITL @ CEEC 2018 : Special Session on Immersive Technologies and Learning at CEEC 2018

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Link: http://ceec.uk/ceec18/special-sessions/immersive-technologies-and-learning/
 
When Sep 19, 2018 - Sep 21, 2018
Where Colchester, UK
Submission Deadline Jun 25, 2018
Notification Due Jul 20, 2018
Final Version Due Aug 6, 2018
Categories    augmented reality   e-learning    virtual reality   technology-enhanced learning
 

Call For Papers

Educational settings in digital learning environments supported by Immersive Technologies, such as Virtual Reality (VR), Augmented Reality (AR), head-mounted displays, haptic devices, etc., can enhance learning experiences, foster participation, collaboration, creativity and engagement; creating opportunities for integration and research. This special session, organised in partnership with the Immersive Learning Research Network (iLRN), aims at gathering not only leading researchers, but also young researchers as well as practitioners and developers in this field who research applications of Immersive Technologies in learning.

Researchers are hereby invited to submit a full paper (5-6 pages) detailing their research, or a short paper (max 4 pages) describing their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics. Submission implies the willingness of at least one author per paper to register, attend the conference and present the paper.

Proceedings will be published on IEEE Xplore. A select number of manuscripts (based on quality) would be invited to submit an extended version of their conference papers for publication in a Special Issue on Immersive Learning Technologies: Research and Future Directions of the Journal of Universal Computer Science JUCS (Journal Citation Reports impact factor 2016: 0.696).

This special session welcomes submissions of computational methods applied (but not limited) to the following topics:

Immersive Technologies, Systems and Devices
Immersive Environments
Virtual Worlds and Web3D
Augmented and Virtual Reality
Interactive Intelligent Environments
Educational simulations
Immersive Data Visualizations
Multidimensional spaces
Wearable computers
Educational Software/Hardware
Context-aware Computing in Virtual/Real Spaces
Internet-of-Things and Smart Objects in Multidimensional Spaces
Mixed-Reality in Education
Intelligent Agents in Learning
Intelligent Classrooms
Virtual Laboratories and Tools
Assessment and Learning Analytics in High-tech Environments
Personalised Learning and Intelligent Tutors
Adaptive Educational Technology Systems
Adaptive Educational Hypermedia
Edutainment, Serious Games & Game-Based Learning
Gamification
Comparative Studies
Proof-of-concept and demonstration deployments
A Glance into the Future: Innovations, Challenges and Applications

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Important Dates
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Paper submission 3rd June 2018
Notification of acceptance 15th July 2018
Camera-ready manuscript 1st August 2018
Registration deadline 7th August 2018
Conference dates 19th – 21st September 2018

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