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iLRN 2018 : Immersive Learning Research Network Conference (iLRN 2018) - Call for Papers | |||||||||||||||
Link: https://immersivelrn.org/ilrn2018/cfp/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Call for Papers & Presentation Proposals
4th Immersive Learning Research Network Conference (iLRN2018) 24th – 29th June, 2018 Missoula, Montana, United States of America http://immersivelrn.org/ilrn2018 -------------------------------------- Join the growing network of immersive learning experts and practitioners from across the disciplines in beautiful western Montana for iLRN 2018! The 4th Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Early Registration for iLRN 2018 begins March 19, 2018 -------------------------------------- Important Dates -------------------------------------- Full papers submission deadline: March 1st, 2018 (Extended) Short papers and posters submission deadline: March 15th, 2018 Author notification of acceptance (full papers): March 29th, 2018 Camera-ready deadline (full papers): April 29th, 2018 Author notification of acceptance (short papers and posters): April 29th, 2018 Camera-ready deadline (short papers and posters): May 15th, 2018 Main Conference, Special Tracks and Workshops: June 24th – June 29th, 2018 -------------------------------------- 1- iLRN General Track -------------------------------------- The Immersive Learning Research Network (iLRN) invites original, heretofore unpublished research papers for submission to be presented and published at iLRN 2018 in Missoula, Montana, U.S.A.. The iLRN General Track is open for any theme, topic, or research problem related to immersive learning, although research submissions related to the conference research theme of Environmental Sciences and Cultural Heritage will be preferentially considered. All contributing papers must undergo a rigorous double-blind peer review process. Accepted papers will be included in the online conference proceedings volume, depending on the overall quality and track chair’s decision, either as long paper (10 – 12 pages) or as a short paper (6 – 8 pages). High quality contributions will be included as full papers (14 pages) in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series volume. Topics of interest in the context of immersive environments for the main conference include: Immersive Technologies, Systems and Devices Natural and Built Environments as Immersive Learning Spaces Cognitive and Pedagogical Analysis STEM Education including Gender-specific Approaches The Psychological and Embodied Nature of “Immersion” Learning and Training Applications Non-leisure Games and Gamification A Glance into the Future: Innovations, Challenges and Applications Games and Entertainment Art and Creativity More information at: https://immersivelrn.org/ilrn2018/cfp/ -------------------------------------- 2- iLRN Special Tracks -------------------------------------- Special Tracks are specialized, self-organized groups of immersive learning researchers gathering within the iLRN Conference venue to share and create a forum for quality scientific research. All contributing papers must undergo a rigorous double-blind peer review process. Accepted papers will be included in the online conference proceedings, depending on the overall quality and track chair’s decision, either as long paper (10 – 12 pages) or as a short paper (6 – 8 pages). High quality contributions will be included as full papers (14 pages) in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series volume. iLRN 2018 Special Tracks are : ST1. Environmental Science and Immersive Learning – Exploring the Landscape ST2. Climate Change and Disaster Management Immersive Analytics ST3. Immersed in Cultural Heritage ST4. Serious Games using Immersive and Assistive Technologies (SGIAT) ST5. Immersive Learning Experiences in Later Age (iLELA) ST6. Immersive and Engaging Educational Experiences (IEEEXP) ST7. Wearable Technologies for Learning (WELL) More information about the Special Tracks at: https://immersivelrn.org/ilrn2018/special_tracks/ -------------------------------------- 3- Research Posters -------------------------------------- The Immersive Learning Research Network (iLRN) invites Research Poster presentations to present new ideas, first preliminary findings and work-in-progress to receive feedback from the community. All contributing posters must undergo a rigorous double-blind peer review process. Accepted research posters will be presented in special poster sessions. Additionally, an extended abstract (2 pages) will be published in iLRN’s online proceedings volume. More information at: https://immersivelrn.org/ilrn2018/posters/ Information about paper guidelines and submissions at: https://immersivelrn.org/ilrn2018/authors-info-2/ Publications 1. Selected high quality papers from the main track and from the special tracks will be selected to be published as full papers in Springer’s Communications in Computer and Information Science (CCIS) conference proceedings series (see also http://www.springer.com/series/7899); the acceptance rate for the Springer proceedings will be approximately 35 % of the submitted papers. 2. The remaining accepted contributions will be published in iLRN’s online proceedings volume with individually linked DOIs and an overall ISBN number. Please note that this proceedings volume is published by the publishing house of the Graz University of Technology (Austria) and is not yet indexed by SCOPUS. Previous years’ proceedings are available online at: http://proceedings.immersivelrn.org. 3. Further, a select number of manuscripts published in either of the proceedings volumes will be invited to submit an extended version of their conference papers for publication in a special issue of the Journal of Educational Computing Research (Social Sciences Citation Index. Journal Citation Reports impact factor 2016: 0.678). A special issue for extended versions of conference papers centering on Technology & Computer Science has also been proposed to a JCR-indexed journal. ----------------------------------------------- iLRN 2018 Committees ----------------------------------------------- Organization ----------------------------------------------- General Chair – Michael Gardner, University of Essex, UK Scientific Chair – Christian Gütl, Graz University of Technology, Austria Engagement Chair – Jonathon Richter, Salish Kootenai College, USA Program Co-Chair – Colin Allison, University of St Andrews, UK Program Co-Chair – Leonel Caseiro Morgado, Universidade Aberta & INESC TEC, Portugal Special Tracks Co-Chair – Johanna Pirker, Graz University of Technology, Austria Special Tracks Co-Chair – Allan Fowler, Kennesaw State University, USA Workshops Co-Chair – Foaad Khosmood, California Polytechnic State University, USA Workshops Co-Chair – Daphne Economou, University of Westminster, UK Poster and Demo Track Co-Chair – Markos Mentzelopoulos, , University of Westminster, UK Industry Track Co-Chair – David Burden, Daden Limited, UK Industry Track Co-Chair – Daphne Economou, , University of Westminster, UK Publications Director – Dennis Beck, University of Arkansas, USA Publications Co-Chair – Anasol Peña Rios, University of Essex, UK Publications Co-Chair – Krista Terry, Appalachian State University, USA Finance Director – Patrick O’Shea, Appalachian State University, USA Publicity & Public Relations Director – Samah Felemban, University of Essex, UK Submission Systems Director – Johanna Pirker, Graz University of Technology, Austria Website Director – Anasol Peña-Rios, University of Essex, UK IEEE Education Liaison – Russ Meier, Milwaukee School of Engineering and IEEE EdSoc, USA ----------------------------------------------- International Chairs ----------------------------------------------- North America Co-Chair – Chris Dede, Harverd, USA North America Co-Chair – Minjuan Wang, San Diego State University, USA North America Co-Chair – Kurt squire, UC-Irvine, USA Latin America Co-Chair – Victor Manuel Zamudio Rodríguez, Instituto Tecnológico de León, Mexico Latin America Co-Chair – Marina Vicario Solórzano, Instituto Politécnico Nacional, Mexico South America Co-Chair – Andreas Pester, Carinthia University of Applied Sciences, Austria South America Co-Chair – Roger Tavares, UFRN, Brazil South America Co-Chair – Eliane Schlemmer, UNISINOS, Brazil South America Co-Chair – Luís Carlos Petry, Pontifícia Universidade Católica de São Paulo, Brazil Asia Pacific Co-Chair – Yiyu Cai, Nanyang Technological University, Singapore Asia Pacific Co-Chair – Henry Been-Lirn Duh, University of Tasmania, Australia Asia Pacific Co-Chair – Erik Champion, Curtin University, Australia Europe Co-Chair – Ralf Klamma, RWTH Aachen University, Germany Europe Co-Chair – Fotis Liarokapis, Masaryk University, Czech Republic Middle East Co-Chair – Mohammad Al-Smadi, Jordan University of Science and Technology, Irbid, Jordan Middle East Co-Chair – Samir Abou El-Seoud, The British University in Egypt (BUE), Egypt Middle East Co-Chair – Hanan Gazit, Juloot Interactive Gamification and Tel-Aviv University, Israel |
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