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CCGIDIS 2013 : Third International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2013) | |||||||||||
Link: http://www.ainci.com/CCGIDIS 2013/symposium_CCGIDIS_2013.html | |||||||||||
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Call For Papers | |||||||||||
International Symposium: CCGIDIS 2013 :: Venice, Italy :: Call for Papers, Posters and Demos
:: ALAIPO :: Latin Association of Human-Computer Interaction :: www.alaipo.com AInCI :: International Association of Interactive Communication :: www.ainci.com :: Third International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2013) :: :: Venice - Italy :: April 23 - 24, 2013 :: http://www.ainci.com/CCGIDIS 2013/symposium_CCGIDIS_2013.html CCGIDIS 2013 will be composed of research presentations, keynote lectures, invited presentations, workshops, doctoral consortium, demo session and poster presentations. Papers must be submitted following the instructions found on the submission of papers section. All accepted papers will be published in the respective conference proceedings (in printed book form, CD/DVD and magazine) by international and prestigious publishing houses in USA and Europe: http://www.ainci.com/CCGIDIS 2013/symposium_publications.html Very Important: The authors can present more than one paper with only one registration (maximum 3 papers). More information (publications session): http://www.ainci.com/CCGIDIS 2013/symposium_publications.html All contributions should be of high quality, originality, clarity, significance, impact and not published elsewhere or submitted for publication during the review period. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects 2D, 3D, Advances in Programming Languages and Techniques for Computer Graphics, Audio-Visual, CAD, CAE, CAM, Communicability, Computer Animation, Computer Graphics, Computer Vision, Education, Human-Computer Interaction, Industrial Design, Imaging, Intelligent User Interface, Interactive Systems On-line and Off-line, Medical Image Processing, Modelling, Quality and Original Design, Rendering, Scientific Visualization, Ubiquitous Computing, Virtual Agent and other computational areas are solicited on, but not limited to (alphabetical order): :: Audio-Visual Communication :: Auditory Contents of Interactive Systems :: Augmented Realities :: Artificial Life :: Changes and Challenges in Computer Graphics for Education :: Cinema 3D :: Cloud Computing and Multimedia Content Distribution :: Cognitive Modeling :: Coherence in Ray Tracing :: Communicability :: Computational Geometry :: Computational Photography :: Computer Animation :: Computer Art :: Computer Graphics for Biometric Authentication :: Computer Graphics for Users with Physical Disabilities :: Computer-Aided Design :: Computer-Aided Engineering :: Computer-Aided Manufacturing :: Cultural and Social Impact of Mobile Multimedia Systems for Education :: Database and Compression Methods of the Graphic Information :: Digital Cartography :: Digital Divide and e-Inclusion :: Digital Sound :: Eco-design :: Educational and Computer Graphics Innovation through Knowledge Transfer :: Efficiency and Complexity Issues in Graphics Algorithms :: Ergonomics :: Evolutionary Procedural Modeling :: Finite Element Methods in Graphics :: Flow Visualization :: Forward Ray Tracing :: Fractals and Chaos: Theory and Experiments :: Game Artificial Intelligence :: Genetic Algorithms :: Graphics Languages :: Human Factors in Applications for Computer Graphics :: Human Perception and Graphics :: Human Technology Interaction :: Illumination Techniques :: Image Restoration for Cultural and Ecological Heritage :: Industrial Design and Simulation :: Integration of Hypermedia Systems and Virtual Reality in Educational Contents :: Intelligent Graphics :: Interactions in Virtual Reality :: Interactive Design :: Interactive Geometric Processing :: Local and Global Interactive Design for E-learning :: Medical Image Processing :: Mesh Processing :: Methods for Heuristic Evaluation of Multimedia Systems :: Mixed Reality :: Modeling Natural Phenomena :: Modeling Non-rigid Objects :: Models of Design for Interactive Systems of Communication :: Molecular Graphics :: Morphing :: Motion Capture :: Multimedia Immersive Networked Environments :: Natural Phenomena and Computer Graphics Emulation :: Networks and Information Security :: New Digital Media and Computer Animation Used in Preschool :: Non-Photorealistic Rendering :: Object-Oriented Graphics :: Open-Source Software :: Particle Systems :: Perceptual Quality in Image :: Printing Technologies for 2D and 3D :: Procedural Modelling :: Quality Attributes for Communicability :: Radiosity :: Real-World Deployment Experience of Multimedia Distribution Platforms :: Robot Vision :: Semiotics and the Assessment of the Statics and Dynamics Images :: Shape Analysis :: Social Impact of Visual Emerging Technologies for Education :: Social Networking, CAD and Teleworking :: Software Engineering :: Special Effects :: Speech and Natural Language Interfaces :: Surface and Light Interactions :: Surface Appearance, Formation and Enhancement :: Techniques for the Quality Evaluation of Communication :: Technology-Enhanced Learning :: Telecommunications :: Texture Mapping :: Three-dimensional Reconstruction for Education :: TV Interactive :: Usability Engineering :: User-Centered Design :: Video Games for Learning :: Virtual Classroom and Virtual Campus Applications :: Virtual Museums and E-tourism for New Educational Systems :: Virtual Tutor :: Visualizing Multivariate Data :: Volume Visualization :: Web 2.0 :: Web 3.0 :: Wireless and Mobile Computer Science All submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers. :: -------------------- Important Dates -------------------- :: Papers Submissions: April, 12 :: 23:59 – local time in Hawaiian Islands Authors Notification: 3 days, after the submission Camera-ready, full papers: Thursday, April 18 :: Invited Session Papers, Workshops, Technical Demo and Poster Session Submission of Papers: Set by Session Chair Notification of Acceptance: Set by Sessions Chair Upload of Final Publication Files: Thursday, April 18 |
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