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AltMM 2016 : Multimedia Alternate Realities | |||||||||||||||
Link: http://altmm2016.di.fc.ul.pt/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Call for Papers
=============== AltMM 2016 | Multimedia Alternate Realities Oct 16th 2016 International Workshop held at ACM Multimedia 2016 Oct 15-19, 2016, Amsterdam, The Netherlands Websites ======== AltMM 2016 Workshop: http://altmm2016.di.fc.ul.pt/ ACM Multimedia 2016: http://www.acmmm.org/2016/ Important Dates =============== Submission date: Jul 10, 2016 (extended!) Notification date: Aug 2, 2016 Camera ready: Aug 16, 2016 Workshop: Oct 16, 2016 Workshop Motivation and Topics ============================== Multimedia experiences allow us to access other worlds, to live other people's stories, to communicate with or experience alternate realities. Different spaces, times or situations can be entered thanks to multimedia contents and systems, which coexist with our current reality, and are sometimes so vivid and engaging that we feel we are living in them. Advances in multimedia are making it possible to create immersive experiences that may involve the user in a different or augmented world, as an alternate reality. AltMM 2016, the 1st International Workshop on Multimedia Alternate Realities at ACM Multimedia, aims at exploring how the synergy between multimedia technologies and effects can foster the creation of alternate realities and make their access an enriching, valuable and real experience. The workshop program will contain a combination of oral and invited keynote presentations, and poster, demo and discussion sessions, altogether enabling interactive scientific sharing and discussion between practitioners and researchers. We seek contributions that present multimedia technologies, methods and measurement approaches from the perspective of "enabling other realities". In particular, one or more of the following *dimensions* must be addressed in the contributions by prospective authors, when characterizing the type of multimedia alternate realities that they are aiming for: * Alternate ‐ refers to what is alternate about it: different space, time, situation, and so on; * Virtual/Augmented ‐ how far or close to the actual reality content can be experienced, ranging from totally virtual to augmented reality; * Real/Fictional ‐ how real or fictional the content is; * Interactive ‐ the level of interactivity as a means of engagement and immersion; * Immersive ‐ level in perceptual, cognitive and emotional terms, the sense of presence and belonging, the quality of the content and the experience, imagination and engagement; * Multisensorial ‐ the media involved and how much mulsemedia it is, also going beyond audiovisual content to include the five senses; * Personal ‐ adaptation to individual preferences and contexts; * Social ‐ individualized vs shared experiences and communication. We invite contributions with the goals and the perspective of enabling alternate realities experiences as characterized above, through multimedia technologies, and design and evaluation methods for its creation and consumption. This involves the use of different types of media content (audio‐visual, haptics, smell, and taste), increased immersion (e.g. 3D, holographic, UHD, ultra‐wideview, and stereoscopic audio), new interaction devices, environments, modalities, and formats. *Topics* include but are not limited to: - Creation and Consumption of Alternate Realities ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐-- * capturing and sensing; * content production and authoring, interactive storytelling, digital narratives, cinema and TV; * crowdsourcing and co‐creation; * delivery, rendering, and consumption paradigms, co‐experience and communication; * personalization, post‐processing, enhancement and real‐time adaptation. - Design and Evaluation of Alternate Realities Experience ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ * engagement, immersion, flow assessment and prediction; * experience evaluation through the analysis of quantitative (physiological data, self reports) and qualitative data; * quality of alternate reality experience measurements and metrics; * field trial reports and user studies. Alternate Realities Applications ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ * from more traditional to multi‐device and multisensory shared content consumption in asynchronous or live scenarios, in personal media, culture, tourism, art, education, training, wellbeing, and so on. Paper Submission ================ AltMM 2016 welcomes submissions of full papers (max. 6 pages) for oral presentation, as well as short papers that report work‐in‐progress (4 pages) for poster presentation. Accompanying demonstrations or videos are very welcome and highly appreciated. All submissions must be written in English and must be formatted according to the ACM Proceedings style (page limits are inclusive of all figures and references), and they must contain no information identifying the author(s) or their organization(s). Templates are available at the workshop site. Papers are submitted electronically through the Easy Chair paper submission service: https://easychair.org/conferences/?conf=altmm2016 Review Process ============== Reviews will be double‐blind. Papers will be judged on their relevance, originality, technical content and correctness, and the clarity of presentation of the research. Publication =========== Accepted papers will appear in the ACM Multimedia 2016 Workshop Proceedings and will be part of the ACM Digital Library. A Special Issue of a Top Ranked Multimedia Journal is being planned. Workshop Chairs =============== Teresa Chambel, LaSIGE, Faculdade de Ciências, Universidade de Lisboa, Portugal Rene Kaiser, Joanneum Research, Austria Omar Aziz Niamut, TNO, The Netherlands Wei Tsang Ooi, National University of Singapore, Singapore Judith A. Redi, Delft University of Technology, The Netherlands Program Committee (to be completed) =================================== Abdelwahab Hamam, Immersion Inc, USA Adrian Cheok, Imagineering Institute, Iskandar Malaysia Britta Meixner, FXPAL, USA Cha Zhang, Microsoft Research, Redmond, USA Graham Thomas, BBC, UK Kuan-Ta Chen, Academia Sinica, Taiwan Letizia Jaccheri, Norwegian University of Science and Technology, Norway Marian Ursu, University of York, UK Marianna Obrist, University of Sussex, UK Mika Tuomola, Politecnico di Milano, Italy Mu Mu, University of Northampton, UK Nimesha Ranasinghe, NUS, Singapore Nuno Correia, New University of Lisbon, Portugal Pablo Cesar, CWI, The Netherlands Paula Viana, Polytechnic of Porto and INESC TEC, Portugal Ryohei Nakatsu, NUS, Singapore Santosh Basapur, Institute of Design, IIT, USA V. Michael Bove, MIT Media Lab, USA Wendy van den Broeck, Vrije Universiteit Brussel, Belgium |
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