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AltMM 2016 : Multimedia Alternate Realities

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Link: http://altmm2016.di.fc.ul.pt/
 
When Oct 16, 2016 - Oct 16, 2016
Where Amsterdam, NL
Submission Deadline Jul 10, 2016
Notification Due Aug 2, 2016
Final Version Due Aug 16, 2016
Categories    multimedia   interactive media   qoe   content interation
 

Call For Papers

Call for Papers
===============

AltMM 2016 | Multimedia Alternate Realities

Oct 16th 2016
International Workshop held at ACM Multimedia 2016
Oct 15-19, 2016, Amsterdam, The Netherlands

Websites
========
AltMM 2016 Workshop: http://altmm2016.di.fc.ul.pt/
ACM Multimedia 2016: http://www.acmmm.org/2016/

Important Dates
===============
Submission date: Jul 10, 2016 (extended!)
Notification date: Aug 2, 2016
Camera ready: Aug 16, 2016
Workshop: Oct 16, 2016

Workshop Motivation and Topics
==============================

Multimedia experiences allow us to access other worlds, to live other
people's stories, to communicate with or experience alternate realities.
Different spaces, times or situations can be entered thanks to
multimedia contents and systems, which coexist with our current reality,
and are sometimes so vivid and engaging that we feel we are living in
them. Advances in multimedia are making it possible to create immersive
experiences that may involve the user in a different or augmented world,
as an alternate reality.

AltMM 2016, the 1st International Workshop on Multimedia Alternate
Realities at ACM Multimedia, aims at exploring how the synergy between
multimedia technologies and effects can foster the creation of alternate
realities and make their access an enriching, valuable and real
experience. The workshop program will contain a combination of oral and
invited keynote presentations, and poster, demo and discussion sessions,
altogether enabling interactive scientific sharing and discussion
between practitioners and researchers.

We seek contributions that present multimedia technologies, methods and
measurement approaches from the perspective of "enabling other
realities". In particular, one or more of the following *dimensions*
must be addressed in the contributions by prospective authors, when
characterizing the type of multimedia alternate realities that they are
aiming for:

* Alternate ‐ refers to what is alternate about it: different space,
time, situation, and so on;
* Virtual/Augmented ‐ how far or close to the actual reality content can
be experienced, ranging from totally virtual to augmented reality;
* Real/Fictional ‐ how real or fictional the content is;
* Interactive ‐ the level of interactivity as a means of engagement and
immersion;
* Immersive ‐ level in perceptual, cognitive and emotional terms, the
sense of presence and belonging, the quality of the content and the
experience, imagination and engagement;
* Multisensorial ‐ the media involved and how much mulsemedia it is,
also going beyond audiovisual content to include the five senses;
* Personal ‐ adaptation to individual preferences and contexts;
* Social ‐ individualized vs shared experiences and communication.

We invite contributions with the goals and the perspective of enabling
alternate realities experiences as characterized above, through
multimedia technologies, and design and evaluation methods for its
creation and consumption. This involves the use of different types of
media content (audio‐visual, haptics, smell, and taste), increased
immersion (e.g. 3D, holographic, UHD, ultra‐wideview, and stereoscopic
audio), new interaction devices, environments, modalities, and formats.

*Topics* include but are not limited to:

- Creation and Consumption of Alternate Realities
‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐--
* capturing and sensing;
* content production and authoring, interactive storytelling, digital
narratives, cinema and TV;
* crowdsourcing and co‐creation;
* delivery, rendering, and consumption paradigms, co‐experience and
communication;
* personalization, post‐processing, enhancement and real‐time adaptation.

- Design and Evaluation of Alternate Realities Experience
‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
* engagement, immersion, flow assessment and prediction;
* experience evaluation through the analysis of quantitative
(physiological data, self reports) and qualitative data;
* quality of alternate reality experience measurements and metrics;
* field trial reports and user studies.

Alternate Realities Applications
‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
* from more traditional to multi‐device and multisensory shared content
consumption in asynchronous or live scenarios, in personal media,
culture, tourism, art, education, training, wellbeing, and so on.


Paper Submission
================
AltMM 2016 welcomes submissions of full papers (max. 6 pages) for oral
presentation, as well as short papers that report work‐in‐progress (4
pages) for poster presentation. Accompanying demonstrations or videos
are very welcome and highly appreciated.

All submissions must be written in English and must be formatted
according to the ACM Proceedings style (page limits are inclusive of all
figures and references), and they must contain no information
identifying the author(s) or their organization(s). Templates are
available at the workshop site.

Papers are submitted electronically through the Easy Chair paper
submission service: https://easychair.org/conferences/?conf=altmm2016

Review Process
==============
Reviews will be double‐blind. Papers will be judged on their relevance,
originality, technical content and correctness, and the clarity of
presentation of the research.

Publication
===========
Accepted papers will appear in the ACM Multimedia 2016 Workshop
Proceedings and will be part of the ACM Digital Library. A Special Issue
of a Top Ranked Multimedia Journal is being planned.

Workshop Chairs
===============
Teresa Chambel, LaSIGE, Faculdade de Ciências, Universidade de Lisboa,
Portugal
Rene Kaiser, Joanneum Research, Austria
Omar Aziz Niamut, TNO, The Netherlands
Wei Tsang Ooi, National University of Singapore, Singapore
Judith A. Redi, Delft University of Technology, The Netherlands

Program Committee (to be completed)
===================================
Abdelwahab Hamam, Immersion Inc, USA
Adrian Cheok, Imagineering Institute, Iskandar Malaysia
Britta Meixner, FXPAL, USA
Cha Zhang, Microsoft Research, Redmond, USA
Graham Thomas, BBC, UK
Kuan-Ta Chen, Academia Sinica, Taiwan
Letizia Jaccheri, Norwegian University of Science and Technology, Norway
Marian Ursu, University of York, UK
Marianna Obrist, University of Sussex, UK
Mika Tuomola, Politecnico di Milano, Italy
Mu Mu, University of Northampton, UK
Nimesha Ranasinghe, NUS, Singapore
Nuno Correia, New University of Lisbon, Portugal
Pablo Cesar, CWI, The Netherlands
Paula Viana, Polytechnic of Porto and INESC TEC, Portugal
Ryohei Nakatsu, NUS, Singapore
Santosh Basapur, Institute of Design, IIT, USA
V. Michael Bove, MIT Media Lab, USA
Wendy van den Broeck, Vrije Universiteit Brussel, Belgium

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