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ICEC 2013 : 12th International Conference on Entertainment ComputingConference Series : International Conference on Entertainment Computing | |||||||||||||||
Link: http://icec2013.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
CALL FOR PAPERS
The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. Papers should be prepared in the Springer LNCS format (http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0) and will be published in the ACM Digital Library. Submission Types and Deadlines 24 March 2013 Tutorial/Workshop submissions (maximum length of 4 pages) 28 April 2013 Full Technical Papers (maximum length of 12 pages) Short Technical Papers (maximum length of 6 pages) Interactive Art Installation Proposals (maximum length of 2 pages plus companion multimedia material) 11 June 2013 Full, Short Technical Papers and Interactive Art Installation Proposals notifications 18 June 2013 Poster Papers (maximum length of 4 pages) Demonstration Papers (maximum length of 4 pages) Industrial Papers (maximum length of 4 pages) Doctoral Consortium Papers (maximum length of 4 pages) 8 July 2013 Poster, Demonstration, Industrial Papers and Doctoral Consortium notifications 13 July 2013 Camera-ready submission Submissions shall be made through EasyChair: https://www.easychair.org/conferences/?conf=icec20130. ===================================== TOPICS As the leading academic international conference on entertainment computing, we encourage submissions on all topics related to Entertainment Computing, spanning: AI to VR, art to games, personal to social, creative to procedural, fun to serious and much more. In recognition that research on games is highly relevant to ICEC, this year we have collocated with Latin America's largest game conference, SBGames (www.sbgames.org/sbgames2013) providing additional opportunities for ICEC members. We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to): - Artificial Intelligence for Games - Authoring and Adaptive Systems - Computer Graphics and Visual Effects - Computer, Video, Console and Internet Games - Creative Entertainment Theory and Design - Cultural Aspects of Designing and Playing Games - Digital Broadcasting and Digital Cinema - Digital Entertainment and Sports - Edutainment - Emotions and Affective Interaction - Entertainment Robots - Entertainment Technology, Applications, Interfaces and Architecture - Entertainment for Nomadic Users - Entertainment for Sustainability - Exergaming - Game Physics - Games for Health - Human Factors of Entertainment Technology - Human-Robot Interaction & Performance - Impact of Entertainment Technology on Users and Society - Integration of Interaction and Multimedia Capabilities - Interactive Graphic Design - Interactive Sound Design - Interactive Television and Broadcasting - Methodologies, Paradigms, Tools for Entertainment Applications - Narratives / Digital Storytelling - Natural User Interactions in Games - New Genres of Entertainment Technology - Procedural Content Generation - Rich Internet Games - Simulation/Gaming Methodologies used in Education and Research - Smart Gadgets and Toys - Social Computer Games - Social Impact, Social Networking - Sound and Music - TransMedia, Art and Entertainment - Ubiquitous/Pervasive Entertainment - VR/AR/MR Entertainment Contents |
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