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ISMAR 2014 : International Symposium on Mixed and Augmented RealityConference Series : International Symposium on Mixed and Augmented Reality | |||||||||||||||||
Link: http://ismar.vgtc.org/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
In recent years, Mixed and Augmented Reality has been expanding from an exciting research field into a commercially viable technology. The field is highly interdisciplinary, combining work in diverse disciplines, ranging from human centered research into user interfaces, interaction techniques, education, design, human factors, wearable computing and mobile computing, through more technology oriented research including computer graphics, display technology, computer vision, sensors, signal processing and computer networking. The growing interest in M&AR applications is creating new challenges for research in all of these areas.
We invite papers, posters, workshops, panels, tutorials submissions in the general field of Mixed and Augmented Reality. All topics relevant to Mixed Reality are of interest. This includes, but is not limited to: Information Presentation * Visual, aural, haptic and olfactory augmentation * Multisensory rendering, registration and synchronization * Mediated and diminished reality * Photo-realistic and non photo-realistic rendering * Real-time and non real-time interactive rendering Input * Acquisition of 3D video and scene descriptions * Video processing and streaming * Projector-camera systems * Calibration and registration of sensing systems * Location sensing technologies (of any kind, including non real-time) * Sensor fusion * Wearable sensors, ambient-device interaction * Touch, tangible and gesture interfaces * Smart spaces Output * Display hardware, including 3D, stereoscopic and multi-user * Live video stream augmentation (e.g., in robotics and broadcast) * Wearable and situated displays (e.g., Google Glass, smart watches, pico-projectors) * Wearable actuators and augmented humans User Experience Design * Collaborative interfaces * Interaction techniques * Multi-modal input and output * Usability studies and experiments * Technology acceptance and social implications System Architecture * Distributed and collaborative architectures * Real-time performance issues * Wearable and mobile computing * Online services * Scene description and management issues * Content creation and management Applications * Personal information systems * Architecture * Art, cultural heritage, education and training * Entertainment, broadcast * Industrial, military, emergency response * Medical |
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