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EICS 2013 : ACM SIGCHI Symposium on Engineering Interactive Computing SystemsConference Series : Engineering Interactive Computing System | |||||||||||||
Link: http://eics-conference.org/2013/ | |||||||||||||
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Call For Papers | |||||||||||||
EICS 2013 is the fifth international conference devoted to engineering usable and effective interactive computing systems. Topics of interest include multi-device interactive systems, new and emerging modalities (e.g., gesture), entertaining applications (e.g., mobile and ubiquitous games), safety critical systems (e.g. medical devices), and design and development methods (e.g., extreme programming). Papers should address issues of interest to developers rather than end-users of interactive applications.
EICS focuses on methods, techniques, and tools for designing and developing interactive systems. The conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous and Pervasive Systems, and Game Development communities. The conference proceedings are published by the ACM and appear in the ACM Digital Library. Topics Submissions are invited that advance the state of the art of the engineering of human-computer interactive systems. Topics include but are not limited to: •modelling interaction and interactive systems •processes for engineering interactive systems (e.g. design, implementation, prototyping, evaluation, and testing) •integrating interaction design into the software development process •requirements engineering for interactive systems •specification of interactive systems (methods, principles and tools) •software architectures for interactive systems •frameworks, toolkits, and APIs for interactive systems (e.g. API usability, interaction-driven API design) •domain-specific languages for interactive systems •formal methods for HCI •specifying and modelling users’ activities •engineering innovative interactive applications (e.g., adaptive, multimodal, collaborative, tangible) •end-user development of interactive systems •engineering user experience (e.g., fun, affective) •engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems) |
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