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ICLMC 2014 : 2014 3rd International Conference on Language, Medias and Culture | |||||||||||||||
Link: http://www.iclmc.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
2014 3rd International Conference on Language, Medias and Culture - ICLMC2014 is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Language, Medias and Culture. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:
Original contributions are solicited on topics covered under broad areas such as (but not limited to): The Knowledge Base of Language Teacher Education Social, Cultural, and Political Contexts of Language Teacher Education Collaborations in Language Teacher Education Practices of Language Teacher Education The transformative nature of the role of language and communication in human cognition The analysis of language and language use as providing a window into non-linguistic cognitive processes and structures The relationship between linguistic structure and cognitive processes Input and output of large character sets of Asian languages Typesetting and font designs of Asian languages Asian character encoding and compression Multimodal representations and processing Voice input and output Phonology and morphology Lexical semantics and word sense Grammars, syntax, semantics and discourse Word segmentation, chunking, tagging and syntactic parsing Word sense disambiguation, semantic role labeling and semantic parsing Discourse analysis Language, linguistic and speech resource development Evaluation methods and user studies Machine learning for natural language Text analysis, understanding, summarization and generation Text mining and information extraction, summarization and retrieval Text entailment and paraphrasing Text Sentiment analysis, opinion mining and question answering Machine translation and multilingual processing Linguistic, psychological and mathematical models of language, computational psycholinguistics, computational linguistics and mathematical linguistics Language modeling, statistical methods in natural language processing and speech processing Spoken language processing, understanding, generation and translation Rich transcription and spoken information retrieval Speech recognition and synthesis Natural language applications, tools and resources, system evaluation Asian language learning, teaching and computer-aided language learning NLP in vertical domains, such as biomedical, chemical and legal text NLP on noisy unstructured text, such as email, blogs, and SMS Language Change and Variation Role of English and Asian languages in globalised contexts New Varieties of English English for Specific Purposes (ESP) Language, Identity and Culture Language and Literature Language and Popular Culture Literature and Film Language and Power Language and Gender Language and the New Media Language, Culture and Translation New Writings in English Women’s Writings Teaching of Language and Literature Teaching and Learning of English as a Foreign/ Second Language Effective Teaching Methodologies in Language and Literature Classrooms Interdisciplinarity in Language Teaching and Learning Assessment Practices to Language and Literature Teaching Teaching Translation Language and ICT Theoretical research on forensic linguistics Legal discourse analysis Legal translation and courtroom interpreting The application of forensic linguistics Research on legal language teaching Construction of corpus for forensic purposes Special hardware and software for Asian language computing Interactive Design for Entertainment Aesthetics, Ontology and Social Reflection Art, Design and Novel Media Augmented, Virtual and Mixed Reality Computer Animation Computer Games and Game Based Interfaces Digital Storytelling and Interactive Television Education, Training, and Edutainment Technologies Entertainment and Healthcare Image/Video Processing Techniques for Entertainment Interactive Computer Graphics Mobile Entertainment via e.g. Mobile Phones, PDAs etc Modeling Techniques for Games Narrative Environments and Intelligent Medias New Genres, New Standards Novel and Evolutionary Platforms / Hardware Devices Pervasive Entertainment and Game-Playing Robots and Cyber Pets Social and Human Factors of Entertainment Self Reflecting Entertainment Simulation Applications of Games, and Military Training Sound, Music, Creative Environments SUBMISSION METHODS: Formatting Instructions (DOC) 1. Electronic Submission System; ( .pdf) https://www.easychair.org/account/signin.cgi?conf=iclmc2014 If you can't login the submission system, please try to submit through method 2. 2. Email: iclmc@iedrc.org ( .pdf and .doc) |
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