| |||||||||||||||
SGSC 2013 : Serious Games & Social Connect 2013 | |||||||||||||||
Link: http://www.seriousgamesconference.org | |||||||||||||||
| |||||||||||||||
Call For Papers | |||||||||||||||
This conference aims to gather together academics, practitioners and policy makers on a like-minded platform, and welcomes submissions (but not limited) to the following topics:
A. Learning Pedagogy, Methodologies and Assessment Relearning via games Learning analytics Evaluation of game-based learning B. Serious Games Applications Banking and Finance Community Engagement Education curriculum design and development Government agencies Healthcare and wellness Human resource training and development Patient rehabilitation and physiotherapy Senior citizens C. Game Designs, Studies and Theories Game and gamer psychology Game storyboarding Game addiction and prevention methods Game gender, age and violence issues Gaming and prevention of ageing diseases Games for family bonding Social and Collaborative Games D. Technologies, Platforms and Interfaces 3D rendering technology for mobile devices Game physics Games in clouds High performance computing for games Location-based games MMORPG applications for industry and sales MMORPG in mobile and social media Novel game artificial intelligence proposals Proposals of new game engines Security in games Human Computer Interaction (HCI) for games Texture mapping for emerging platforms User experience design E. Policies, Guidelines and Taxonomy Accessibility and affordability of game-based learning Accreditation of courses and institutions Classification, categorization of types of serious games Digital libraries and repositories for game-based learning Digital school implementation Ethics and best practices in virtual communities Game-based learning standards F. Case Studies and Survey Papers Case studies in serious games Survey papers on recent advances and impact in game technologies Survey papers on recent advances and impact in serious games Survey papers on recent advances and impact in games hosted in social media platforms |
|