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VR 2013 : IEEE Virtual RealityConference Series : IEEE Virtual Reality Conference | |||||||||||||||||
Link: http://ieeevr.org/2013/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
IEEE VR 2013 seeks original, high-quality papers in all areas related to virtual reality, including work on augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:
Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors. Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR in the given application domain. System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include an evaluation of the system, including benchmarking that was performed (e.g., latency or frame-rate). Topics include: Immersive gaming 3D Interaction for VR VR systems and toolkits Augmented and mixed reality Computer graphics techniques for VR Advanced display technology Immersive projection technology Multi-user and distributed VR Serious games Haptics, audio and other non-visual interfaces Tracking and Sensing Modeling and Simulation User studies and Evaluation Presence and Cognition Navigation Applications of AR/MR/VR Tele-operation and tele-presence Input Devices for VR/AR This year, we will continue the process of having all accepted long papers published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). To meet TVCG standards, long papers will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of long papers that are determined to be acceptable with minor revisions during a first review cycle will be invited to submit a revised version for a second review cycle. Only long papers that are accepted in this second review cycle will appear in the journal issue and be presented at the conference. Short papers can cover preliminary studies, prototype applications, or initial implementations. Short papers will be published separately in the standard conference proceedings. The primary difference between short and long papers is in the size of their contributions and NOT in the importance/impact of their contributions. To assure this, short and long papers will be treated as separate tracks and will be accepted or rejected according to the merit of their contributions. Rejected long papers will NOT be considered for acceptance as short papers, unless the reviewers unanimously feel this is the right decision, and rewriting is determined to be doable in the time available. Note that an abstract must be uploaded prior to the paper. This facilitates assigning reviewers, as the review process is on a tight schedule. All paper submissions must be in English. Long papers must not exceed ten (10) pages in length, with the caveat that the standard is eight (8) pages. If the reviewers find your paper overly long for the size of its contribution, you may be asked to shorten it if it is accepted. Short papers must not exceed four (4) pages in length. Both long and short papers should be formatted using the IEEE Computer Society format described at http://www.cs.sfu.ca/~vis/Track/vr-menu.html. For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class IEEE VR uses a double-blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. All papers must be submitted electronically. Paper submissions must not have been published previously. A paper is considered to have been published previously if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during the entire VR review process (from the submission deadline until notifications of decisions are emailed to authors). Authors may also submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the conference website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the "Call for Videos"). When submitted as supporting material, videos must be free of identifying information. If accepted for the video proceedings, a revised version will be requested. SUBMISSION DEADLINES FOR LONG PAPERS: September 6th, 2012 Abstract submission (REQUIRED) September 13th, 2012 Paper submission November 5th, 2012 Notification of results of first review cycle December 8th, 2012 Revised paper submission for second review cycle December 22nd, 2012 Final notification for second review cycle January 10rd, 2013 Camera-ready material to be published in TVCG SUBMISSION DEADLINES FOR SHORT PAPERS: September 6th, 2012 Abstract submission (REQUIRED) September 13th, 2012 Paper submission November 5th, 2012 Notification of results January 10th, 2013 Camera-ready material to be published in a standard conference proceedings Each deadline is midnight GMT on the stated day, no matter where the submitter is located. |
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