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TVX 2014 : ACM International Conference on Interactive Experiences for TV and Online Video | |||||||||||
Link: http://tvx2014.com/ | |||||||||||
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Call For Papers | |||||||||||
Given the interdisciplinary nature of the TVX conference, we call for submissions in a broad range of topics, with the goal of fostering discussion between the different areas. In particular, we encourage submissions that address content production, implementation/deployment of systems and infrastructures, design of novel interaction techniques and devices, exploration of interactive experiences for TV and online video, and reach out to business, design, and art strategies for inspiration.
KEY FACTS Submission deadline: 3rd February 2014 (5:00pm PT) Online submission: PCS submission system Notification: 17th March 2014 Camera-ready final deadline: 6 April 2014 (5:00pm PT) Submission format: anonymized 8-page Full Paper or 4-page Short Papers in CHI Archive Format with 150 word abstract. Authors also must specify the area of the submission (out of the 8 areas) and keywords. Selection process: Content is rigorously reviewed by members of the program committee and peer experts. The program committee may ask authors for specific changes as a condition of publication. At the conference: oral presentation of the paper (time slots to be announced). Archives: Full and Short Papers are archived in the main conference proceedings, available on USB and in the ACM Digital Library. SUBMISSIONS We solicit original submissions focusing, but not limited to, the following areas: Content production: research on traditional and novel content production paradigms for the new media landscape. Including cross-platform services, interactive and transmedia storytelling, and personalization (user modeling and adaptive user interfaces) Systems & infrastructures: descriptions of the architecture, design, deployment, and evaluation of systems and infrastructures that support television and online video. Including delivery, transmission, and synchronization of media that leverages TV and online video experiences in a number of scenarios such as gaming, education, health care, etc. Devices & interaction techniques: descriptions of the design, architecture, usage and evaluation of devices and interaction techniques (e.g., gestures, multi-sensory interaction) that enable a connected ecosystem of devices, creating valuable new capabilities for television and online video. Experience design and evaluation: studies on how people interact with television and online video and how such systems should be designed to provide most engaging and novel user experiences. Including social and shared experiences in the interaction with television and online video. Media studies: studies that try to understand consumption practices and changing behavior, including research on ethical, regulatory, and policy issues. Including novel mechanisms for evaluating the impact of television and online video, and audience measurements. Data science and recommendations: descriptions of advanced computational systems based on content and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective intelligence and crowd-sourcing, or location-based and context-aware applications and services. Business models & marketing: research and practice around novel business models and marketing strategies for the new media landscape of television and online video. Studies around novel ways of advertisement models and strategies. Innovative concepts and media art: research on innovative design strategies, new concepts, and prototype experiences for television and online video. Including case studies and media artworks and performances. Accepted paper submissions will be published by ACM and indexed by the ACM Digital Library. All submissions should follow the ACM guidelines (see ACM format template). |
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