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ArtsIT 2014 : Fourth International Conference on Arts and TechnologyConference Series : Arts and Technology | |||||||||||||||
Link: http://artsit.org/2014/show/home | |||||||||||||||
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Call For Papers | |||||||||||||||
Call for papers - ArtsIT 2014 Scope ArtsIT is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Now in its fourth edition, ArtsIT has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology. The Istanbul conference aims to bring together leading researchers and practitioners from academia, arts and industry to present their innovative work and discuss all aspects and challenges in a stimulating environment. The event aims to foster trans-disciplinary alliances and co-operation between IT researchers, artists and industry members as well as to offer artists novel creative tools that expand the grammar of the traditional arts. The main focus of this edition is are presenting tools, systems, models, artworks/performances/shows, empirical studies that may enrich the possibilities for artists and creative people with working with new media technologies. Topics The call for papers is aimed at people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology. We cordially invite prospective authors to submit unpublished research papers with novel contributions in the following (but not limited to) areas: Interactive Art (innovative interactive installations) Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies) Augmented Reality applications in art and design. Information visualization, Big Data. Applications and interfaces for Mobile Devices. Virtual Reality, Virtual worlds, Metaverse, Avatars and Presence. Multimedia (Integration of different media, such as virtual reality systems, audio, performing arts, etc.) Image Processing, Digital Photography. Audio Art, Sound Design. New Media Technologies (innovative systems/frameworks/tools for creating augmented artworks and performances, etc.) Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems. Media Archeology. Virtual Museums and Curatorial Practices. Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology. Conference proceedings and publications All submitted contributions will undergo peer review. Reviews will be single blind (i.e., include authorship information with the submitted paper). Accepted papers will be published in Springer's LNICST series and will appear in the SpringerLink, one of the largest digital libraries online that covers a variety of scientific disciplines, as well as in the ICST's own EU Digital Library (EUDL). LNICST volumes are submitted for inclusion to leading indexing services, including DBLP, Google Scholar, ACM Digital Library, ISI Proceedings, EI Engineering Index, CrossRef, Scopus. Selected papers will be invited to publish their texts in the International Journal of Arts & Technology (Inderscience) and Metaverse Creativity, a peer reviewed academic journal published by Intellect, UK. Authors with accepted special contributions will be asked to submit an extended version of their paper. A typical length for a long paper is between 20 and 30 pages. Please also note that 20-30 pages unformatted ordinary MS Word text would typically result in a shorter document of 12-20 pages, formatted according to the Springer guidelines. Important Dates Coming soon Submission guidelines Papers should be in English. Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review. The paper submissions must follow the LNICST formatting guidelines (see the paper submission page) and cannot exceed 8 pages in length. |
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