posted by user: PatCop_12 || 1731 views || tracked by 4 users: [display]

IJGCMS 2012 : International Journal of Gaming and Computer-Mediated Simulations

FacebookTwitterLinkedInGoogle

Link: http://game-philosophy.blogspot.it/2012/05/call-for-papers-for-special-issue-of.html
 
When N/A
Where N/A
Submission Deadline Jul 15, 2012
 

Call For Papers

The International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) announces a call for papers for a for a special issue dedicated to the topic of Ludic Simulations, co-guest edited by Patrick Coppock (University of Modena & Reggio Emilia, Italy) and IJGCMS Editor-in-Chief Rick Ferdig (Kent State University, USA).

Call - Ludic here refers to Latin definitions of ludus, referring to fun, play or playfulness. It might also widened to include the notion of entertaining facilitation, ease or pleasure of use. Simulations are computer-mediated environments that provide opportunities for users to explore a world, an occupation, a task, etc.. We are making a broad assumption that all electronic games are simulations, but not all simulations are games.

We expect electronic games to be fun. Games that are not fun are not played, understanding that "fun" is unique to each player. However, we do not often expect simulations to be fun. If a pilot or anesthesiologist is learning their vocation through virtual experiences, we seem to care more about their learning than whether they are having fun. We want better doctors and better pilots first and foremost.

What does it mean, therefore, to have a simulation that could be called ludic? Does making a more playful, fun, and pleasing to use simulation impact learning, retention, or practice? Does a ludic simulation receive more critical reviews for not being serious enough? What does it mean to make a simulation ludic, without turning it into a game?

The purpose of this special issue is to address the ludic nature of simulations. Authors are invited to submit manuscripts that:

· Present empirical findings on the use of ludic simulations

· Push the theoretical knowledge of ludic simulations

· Conduct meta-analyses of existing research on ludic simulations

· Present innovative interfaces for ludic simulations, including testing/evaluation data

Potential authors are encouraged to contact Dr. Coppock (patrick.coppock@unimore.it) or Dr. Ferdig (rferdig@gmail.com) to ask about the appropriateness of their topic.

Deadline for Submission: July 15, 2012.

Manuscripts should be submitted in APA format. They will typically be 5000-8000 words in length. Full submission guidelines can be found at: http://www.igi-global.com/journals/guidelines-for-submission.aspx

Mission - IJGCMS is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. IJGCMS publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.

Related Resources

ICVARS 2025   ACM--2025 9th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2025)
SPIE-Ei/Scopus-DMNLP 2025   2025 2nd International Conference on Data Mining and Natural Language Processing (DMNLP 2025)-EI Compendex&Scopus
ACM ICVARS 2025   ACM--2025 9th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2025)
CMVIT-Maldives 2025   2025 9th International Conference on Machine Vision and Information Technology (CMVIT 2025)
ACM SAC 2025   40th ACM/SIGAPP Symposium On Applied Computing
SPIE-Ei/Scopus-CMLDS 2025   2025 2nd International Conference on Computing, Machine Learning and Data Science (CMLDS 2025) -EI Compendex & Scopus
GET 2024   17th International Conference Game and Entertainment Technologies
ICFCC--EI 2025   2025 The 17th International Conference on Future Computer and Communication (ICFCC 2025)
WCSE--EI 2025   2025 The 15th International Workshop on Computer Science and Engineering (WCSE 2025)
MobiCASE 2025   16th EAI International Conference on Mobile Computing, Applications and Services