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ISUVR 2013 : International Symposium on Ubiquitous Virtual RealityConference Series : International Symposium on Ubiquitous Virtual Reality | |||||||||||||||||
Link: http://isuvr.org | |||||||||||||||||
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Call For Papers | |||||||||||||||||
International Symposium on Ubiquitous Virtual Reality 2013 (July 10 - 13, 2013 at KAIST, Daejeon, South Korea)
http://www.isuvr.org Ubiquitous computing accelerates the quality of services and user experience in our daily lives. With this paradigm, International Symposium on Ubiquitous Virtual Reality (ISUVR) has been a successful venue allowing professional researchers and students to share interdisciplinary research results and future research ideas about "Ubiquitous VR" with other researchers from different backgrounds. Thus, it would be timely to initiate a forum to discuss and share ideas on "Presence in Ubiquitous VR" which combines AR/MR/VR related technologies to feel physical and social existence for Ubiquitous VR systems/applications. The aim of this symposium is to facilitate intellectual exchange on working-in-progress research activities with the world's most active researchers invited to ISUVR 2013. This year, we are pleased to invite you to participate in 8th International Symposium on Ubiquitous Virtual Reality (ISUVR 2013) with the theme "Presence in Ubiquitous VR", held July 10-13,2013 at KAIST, Daejeon, South Korea. The purpose of “Presence in Ubiquitous VR” in this symposium is combining various technologies to feel physical and social existence for Ubiquitous VR systems/applications.We invite original and innovative idea papers on related areas of Web 2.0, social computing, context-awareness, ubiquitous-, mobile-, and wearable computing as well as computer graphics, computer vision, virtual reality and augmented reality. The following topics are welcomed, but are not limited to: Theoretical backgrounds/conceptual framework for ubiquitous VR • Fundamental technologies for ubiquitous VR - Computer graphics - Computer vision - Virtual reality & Augmented reality - Web 2.0 and social computing - Authoring and Mashup - Context-awareness - Pervasive & Ubiquitous computing • Systems and Applications for ubiquitous VR • Human-Computer Interaction and design concept for ubiquitous VR Interactive Programs + Invited tutorial (updated) - Sunghee Lee (GIST, S.Korea) + Invited talks - Ian Oakley (UNIST, S.Korea) - Antonis Argyros (Univ. Of Crete, Greece) - Min-Hyuk Kim (KAIST, S.Korea) - Graham Wakefield (KAIST, S.Korea) + Video Competition(VC) (updated) - Sharing/celebrating submitted video clips + Social Event (with invited researchers) - International Garden Exposition 2013 (Suncheon Bay, S.Korea) Location - KAIST, Daejeon, South Korea Important dates - Paper/Poster abstracts submission(extended): March 29, 2013 -) April 29, 2013 - Paper and Poster submission(extended): April 8, 2013 -) May 6, 2013 - Notification(extended): May 6, 2013 -) May 27, 2013 - Final Draft & Vedio submission for VC: June 3, 2013 All the accepted papers will be archived to IEEE Xplore(TM) and the IEEE Computer Society (CSDL) digital libraries. Organized by The HCI Society of Korea Sponsered by IEEE Daejeon section Supported by KIISE sigCG&I, MEST CHIC (Center of Human-centered Interaction for Coexistence) Hosted by KAIST GSCT For more information - Organizing chair: Youngkyoon Jang (y.jang@kaist.ac.kr) - Program chairs: Hyeongmook Lee (hmooklee@kaist.ac.kr) - Local arrangement chair: Seonjeong Kang (nadiakang@kaist.ac.kr) - Video Competition facilitator : sjkim@ucf.edu - Tel: +82-42-350-2963, Fax: +82-42-350-2910 |
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