posted by user: wguenter || 2654 views || tracked by 2 users: [display]

GUR Tool Design Jam 2015 : Tool Design Jam: Designing Tools for Games User Research

FacebookTwitterLinkedInGoogle

Link: https://gurtools.wordpress.com/
 
When Oct 4, 2015 - Oct 4, 2015
Where London, England
Submission Deadline Aug 30, 2015
Notification Due Sep 4, 2015
Categories    games user research   games   game analytics   user experience
 

Call For Papers

CALL FOR PARTICIPATION

GUR Tool Design Jam: Designing Tools for Games User Research
In conjunction with CHI PLAY 2015 in London (http://chiplay.org/)

Website: https://gurtools.wordpress.com/

---------------------------------------------------
IMPORTANT DATES
August 30, 2015: Submissions deadline
September 4, 2015: Acceptance notification
October 4, 2015: Workshop
---------------------------------------------------

This one-day workshop explores the vast spectrum of tools used and created by current game user researchers and provides a platform of discussion for advancing the development of such tools. This workshop will facilitate intersections from user researchers with diverse epistemologies, as well as from both academia and the industry, in an interactive Design Jam activity to collaboratively design future-proof GUR tools. The immediate outcome of the workshop is twofold: to collectively establish state-of-the-art tool design guidelines, and to archive the papers and discussions, which will extend the conversations and relationships beyond the workshop. Moreover, the long-term outcome will be the start of a community that focuses on creating better tools to aid the study of player experiences.


CALL FOR PARTICIPATION

A key challenge towards understanding user experiences is to facilitate the collection, triangulation, evaluation and interpretation of multimodal user data, in order to effectively guide design decisions.

This workshop is the first-of-its-kind “Design Jam”, i.e., design-a-thon that allows for teams of participants to brainstorm and craft the ultimate games user research tool for multimodal data. It aims to provide deep interactive exchanges between participants, thus facilitating “crossings” between interdisciplinary academic fields and the industry. To prime the Design Jam, the “Insights” teams from Riot Games, Electronic Arts and Execution Labs will also deliver presentations. Ultimately, the workshop serves as a springboard towards building a community of user researchers around the common issues and approaches when dealing with multimodal data.

Participants are invited to submit a 4-page position paper (SIGCHI Extended Abstracts format) or an abstract and slides/video (only recommended for industry participants). Content should highlight practical challenges relating to the use of tools to understand user experiences using multimodal data, and insights or ongoing work to tackle these challenges.

Participants are asked to submit their proposals via EasyChair by 30 August 2015. A short biography of each author attending the workshop needs to be included (100-150 words). Submissions will be reviewed and the organizing committee will select up to 20 participants according to relevance, quality of results, and research diversity. If accepted, at least one author must register for the workshop and the CHIPLAY conference. Papers will also be compiled on the workshop website

ORGANIZERS

Chek Tien Tan (University of Technology, Sydney)
Pejman Mirza-Babaei (University of Ontario Institute of Technology)
Veronica Zammitto (Electronic Arts)
Alessandro Canossa (Northeastern University)
Genevieve Conley (Riot Games)
Günter Wallner (University of Applied Arts Vienna)

Related Resources

IPTA 2025   14th IEEE International Conference on Image Processing Theory, Tools and Applications
GET 2025   18th International Conference Game and Entertainment Technologies
TdD 2026   Temes de Disseny 2026 Special Issue: Design Practices Transitioning Towards Embracing Systemic Worldviews
ACG 2025   Advances in Computer Games
CoUDP 2025   2025 International Conference on Urban Design and Planning (CoUDP 2025)
IJGSI 4(1) 2025   Inquiring the Intersection of Game and Play through Contemporary Artistic Practices
RECAP_OCT 2025   Research in Education Curriculum and Pedagogy: Global Perspectives (RECAP) Special Section : Curriculum Design, Student Mobility & Employability and Good Practices Call for Paper
SAMDE 2025   2025 6th International Symposium on Automation, Mechanical and Design Engineering
BAMC 2025   The 6th Barcelona Conference on Arts, Media & Culture (BAMC2025)
SGEM Vienna Green 2025   SWS Vienna GREEN 2025 „Green Science for Green Life“ - International Scientific Conference on Earth & Planetary Sciences