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IEEE CG&A 2014 : Special Issue on Computer Graphics and Animation for Visual Effects | |||||||||||
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Call For Papers | |||||||||||
IEEE Computer Graphics & Applications
Special Issue on Computer Graphics and Animation for Visual Effects Final submissions due: 16 December 2013 Publication date: July/August 2014 From the early years of computer graphics and animation, there has always been a close link between the technical community that created technology and the entertainment world that employed it. This link brought together programming, mathematics, painting, and storytelling to create the visual effects industry and transformed modern cinema. The interaction between science, engineering, and art produced a creative synergy that applied techniques in unforeseen, imaginative ways and pushed algorithms in new directions. Out of this nexus of innovation and production pressures, numerous and diverse techniques emerged, such as shade trees, procedural textures, physics-based modeling, flocking and water simulations, space-time constraints, facial animation, and many more. Given this rich history and vibrant present, we seek articles to an IEEE CG&A special issue that describe the latest computer graphics and animation techniques that create the dazzling visual effects seen in today’s movies. We expect contributions both from the research/academic and production communities, with articles ranging from the theoretical to the applied that describe methods with great future potential or ones that are more current tricks-of-the-trade. Topics for the special issue include, but are not limited to: • simulation of water, smoke, clothing and hair, • volume modeling and rendering, • painterly, cartoon, and impressionistic rendering, • fundamental algorithms and data structures, • crowd, flock, and school modeling, • character and facial animation, • task and behavioral models, • skinning and deformation techniques, • scene, set, and environment model generation, • motion design, capture and manipulation, • numerical methods for animation, simulation and collision detection, • data-driven simulations • sound synthesis, • production system user interfaces and design, and • design techniques for actors and creatures. Submission Guidelines Articles should be no more than eight magazine pages, where a page is 800 words and a quarter-page image counts as 200 words. Please cite only the 12 most relevant references, and consider providing technical background in sidebars for non-expert readers. Color images are preferable and should be limited to 10. Visit the CG&A style and length guidelines at www.computer.org/portal/web/peerreview magazines/cga. We also strongly encourage you to submit multimedia (videos, podcasts, and so on) to enhance your article. Visit CG&A supplemental guidelines at www. computer.org/portal/web/peerreviewmagazines/accga#supplemental. Please submit your paper using the online manuscript submission service at https://mc.manuscriptcentral. com/cs-ieee. When uploading your paper, select the appropriate special-issue title under the category “Manuscript Type.” Also, include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at cga-ma@computer.org. Questions? Please direct any correspondence before submission to the guest editors: David Breen, david@cs.drexel.edu Ken Museth, museth@acm.org Jerry Tessendorf, jtessen@clemson.edu |
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