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ARTECH 2012 : 6th International Conference on Digital Arts and New Media | |||||||||||||||
Link: http://ise.ualg.pt/artech2012 | |||||||||||||||
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Call For Papers | |||||||||||||||
ARTECH 2012
University of Algarve, Portugal, November 8-9, 2012 http://ise.ualg.pt/artech2012 CALL FOR PAPERS New: deadline for all papers extended to June 24 Artech 2012 is the Sixth International Conference on Digital Arts, this time held at the University of Algarve in the South of Portugal. It aims to create a forum for the emerging digital arts bringing together the scientific, technological and artistic community. The goal is to promote the interest in the digital culture and its intersection with art and technology as an important research field, but also as a common space for discussion and exchange of new experiences. Seeking to foster greater understanding about digital arts and culture across a wide spectrum of cultural, disciplinary, and professional practices, this edition of the conference also includes a strand concerned with e-learning related to art and media studies. To this end, we cordially invite scholars, teachers, researchers, artists, computer professionals, and others who are working within the broadly defined areas of digital arts, culture and education to join us. Main Topics Authors are invited to submit papers from all areas related to digital art, multimedia and emerging media, for review by an international committee. Both research and applications papers are of relevance to Artech 2012. Topics of interest include (but are not limited to): • Art and Science Theory • Audio-Visual and Multimedia Design • Creativity Theory • Design and Visualization • Digital Storytelling • Digital Technologies and Making • e-Learning in Art and Media Studies • Electronic Music • Generative and Algorithmic Art & Design • Immersive Art • Interactive Systems for Artistic Applications • Media Art History • Mobile Multimedia • Web Art and Digital Culture • New Experiences with Digital Media and Applications • Parametric Design • Tangible and Gesture Interfaces • Technology in Art Education • Virtual Reality and Augmented Reality • 3D Environments |
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