| |||||||||||
CoG 2025 : IEEE Conference on Games | |||||||||||
Link: https://cog2025.inesc-id.pt/ | |||||||||||
| |||||||||||
Call For Papers | |||||||||||
The annual IEEE Conference on Games (IEEE CoG) seeks to be the premier venue for technical, scientific, and engineering work on video games, board games, and other types of games. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. IEEE CoG is a venue to discuss recent advances and explore future directions.
IEEE CoG 2025 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. We welcome papers related to all aspects of games, including, but not limited to, the following topics. Gamedesign (frameworks, game mechanics) AI for game development (automated playtesting, adaptation/personalization in games) Esports and live-streaming Extended reality (virtual reality, mixed reality, and augmented reality) GameAI Gameanalytics, game data science, and data visualization Gamesastest-beds for algorithms Accessibility and inclusivity in games (e.g., computer games, board games, LARPs) Gameeditors and authoring tools Gametechnology (game engines, graphics, audio, animation, physics, controls) Procedural content generation GameAI Serious/applied games (for education, health, sustainability) Userinterfaces in game |
|