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IFIP-ICEC 2021 : The 20th IFIP International Conference on Entertainment Computing | |||||||||||||||
Link: https://www.ifip-icec.org | |||||||||||||||
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Call For Papers | |||||||||||||||
The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING (IFIP-ICEC 2021)
Date: November 2 - 5, 2021 Location: Coimbra, Portugal Website: www.ifip-icec.org Call for Papers: The 20th International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2020) will be held in Coimbra, Portugal, on Nov. 2-5, 2020: The conference is organized by the the IFIP-ICEC TC14 - Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames. IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment. COVID-19 Information We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement. All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier). In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference. Aims IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions. Topics can include but are not limited to: *Design and Analysis* Game Design: Theory, Creation & Testing Interactive Narratives & Digital Storytelling Entertainment Robots, Toys & Smart Gadgets Social Media / Social Computing Entertainments New Genres of Interactive & Digital Entertainment Interactive Art, Performance and Novel Interactions *Digital Art & Installations* Virtual/Augmented/Mixed Reality & Entertainment Ubiquitous/Pervasive Entertainment Sound, Music & Performance TransMedia and Entertainment Entertainment Devices, Platforms & Systems *Digital Entertainment Hardware & Devices* Entertainment for Nomadic Users Ambient Entertainment Digital Broadcasting and Digital Cinema Interactive Television and Broadcasting Theoretical Foundations and Ethical Issues *Experiential Aspects in Entertainment* Emotions and Affective Interaction Theoretical Basis of Entertainment Social / Cultural Impacts of Digital Entertainment Issues of Public Relations & Advertising Through Entertainment Entertainment for Purpose & Persuasion *Serious Games* Games for Learning, Health & Well-Being Games For Change & Social Impact Games Exergaming Advergames and Digital Marketing *Computational Methodologies for Entertainment* Artificial Intelligence & Machine Learning for Entertainment Procedural Content Generation Computer Graphics & Visual Effects Big Data in Entertainment Security & Privacy in Entertainment *Algorithmic research on board and card games* New types of entertainment using information technologies Hardware technology research and development to implement entertainment systems Non-traditional human interface technologies for entertainment We invite submissions under the following categories (deadlines): Full Research Papers Works-in-Progress Interactive Entertainment / Experiential works Tutorials proposals Workshop proposals Submissions to Student Competition Please check our website www.ifip-icec.org for updates and more information. |
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