posted by user: IBL || 7124 views || tracked by 12 users: [display]

ECGBL 2013 : 7th European Conference on Games Based Learning

FacebookTwitterLinkedInGoogle

Link: http://academic-conferences.org/ecgbl/ecgbl2013/ecgbl13-home.htm
 
When Oct 3, 2012 - Oct 4, 2010
Where Cork, Ireland
Abstract Registration Due Aug 29, 2013
Submission Deadline Mar 14, 2013
Notification Due Mar 21, 2013
Final Version Due May 2, 2013
 

Call For Papers

Important dates
Abstract submission deadline: 14 March 2013
Notification of abstract acceptance: 21 March 2013
Full paper due for review: 2 May 2013
Notification of paper acceptance (with any changes): 11 July 2013
Earlybird registration closes: 25 July 2013
Final paper due (with any changes): 8 August 2013
Final author payment date: 29 August 2013
Author registration (including payment) must be completed by 29 August 2013

Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.

The conference committee welcomes contributions on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work-in-progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited. You can find full details in the submission types document (.pdf format).

Publication opportunity

Papers accepted for the conference will be published in the conference proceedings, subject to author registration and payment. Selected papers that have been presented at the conference will also be considered for publication in a special issue of the Electronic Journal of e-Learning and to the International Journal of Game-Based Learning. The latest issue of the Electronic Journal of e-Learning is available to read online. You can see details of the proceedings and journal accreditations by clicking on the star to the right.

Participants will be asked to vote for the best poster and a prize will be given for the poster receiving the highest number of votes. Additionally, a prize is awarded to the best PhD paper presented at the conference.


In addition to the main conference topics, the advisory group invite suggestions for mini tracks. If you would be interested in preparing and chairing a mini track, please contact the Conference Director, Sue Nugus.


Conference topics
Submission details are given below. Possible topics include, but are not limited to:-

Technology:

Innovative games-based learning technologies, applications, tools and environments
Technology for massively multiplayer online games (MMOGs) for learning
Use of mobile games for learning
Implementation issues associated with games-based learning
Location-based technology for game-based learning

Pedagogy:
Learning and instructional theory for games-based learning
“Serious” games
Role playing
Assessment in games-based learning
Evaluation of games-based learning
Use of narrative and storytelling
Use of audio
Case studies and best practices in the use of games-based learning
Future of games-based learning

Social and Ethical Issues:
Social and collaborative aspects of games-based learning
Political education using games
Gender, age, cultural and violence issues
Ethical issues
Organisational issues associated with the implementation of GBL in education and training


Stand: 05.03.2013

Related Resources

ECGBL 2025   19th European Conference on Games Based Learning
Ei/Scopus-SGGEA 2025   2025 2nd Asia Conference on Smart Grid, Green Energy and Applications (SGGEA 2025)
IEEE-ACAI 2025   2025 IEEE 8th International Conference on Algorithms, Computing and Artificial Intelligence (ACAI 2025)
IEEE-Ei/Scopus-PRDM 2025   2025 6th International Conference on Pattern Recognition and Data Mining (PRDM 2025)
CVAI 2026   2026 International Symposium on Computer Vision and Artificial Intelligence (CVAI 2026)
Ei/Scopus-MLBDM 2025   2025 5th International Conference on Machine Learning and Big Data Management (MLBDM 2025)
SPRA 2026   SPIE--2026 6th Symposium on Pattern Recognition and Applications (SPRA 2026)
S+SSPR 2026   Joint IAPR International Workshops on Statistical Techniques in Pattern Recognition and Structural and Syntactic Pattern Recognition
ESORICS 2025   European Symposium on Research in Computer Security (round 2)
EPSEE 2025   2025 4th International Conference on Advanced Electric Power System and Energy Engineering (EPSEE 2025)