posted by user: fonsi1x2 || 11714 views || tracked by 18 users: [display]

UXeLATE 2012 : ACM MM - Workshop on User Experience in e-Learning and Augmented Technologies in Education

FacebookTwitterLinkedInGoogle

Link: http://www.elec.qmul.ac.uk/mmv/uxelate/index.html
 
When Oct 29, 2012 - Nov 2, 2012
Where Nara, Japan
Submission Deadline Jun 30, 2012
Notification Due Jul 20, 2012
Final Version Due Aug 15, 2012
Categories    user experience   e-learning    augmented reality   education
 

Call For Papers

Smart environments are often claimed to bring a significant potential towards novel approaches to learning, by increasing students's access to information, enriching the learning environment, allowing students's active learning and collaboration, and enhancing motivation to learn. Nowadays smart environments are being referred as augmented physical spaces that bring together multiple computational functionalities. These 3D spaces rely on tangibility and full-body interaction with digital content and services through physical environments. The primary goal of these new interactions is to empower collaboration and learning by taking advantage of human abilities to grasp and manipulate physical objects and materials.

Using 3D digital models, the final user (students, educators, researchers, and all type of users), can understand the space, ideas and contents more clearly and quickly. Currently, the quick technological development of mobile devices such as Smartphones or Tablets as well as 3D gesture based products (such as Kinect, Wii remote, etc.) allows the visualization, interaction and e-learning strategies without the need to work in specific computer labs with high-tech systems.

Social networks and the constant need of information have generated an evolution in the contents: We have gone from textual and in general 2D data to increasingly complex information interacting with 3D environment. Probably the clearest example of this assertion is founded in the increasingly use of the Augmented Reality (AR) techniques. This technology using a mixture of the virtual and physical world, have been recognized as a promising environment for improving the quality of collaboration in educational domains. The use of AR-supported simulations results in higher levels of perceived skill development, self-reported learning and learning interest. Individual learning achievements are also strengthened with the use of AR-supported simulation. In this effort, 3D user interaction plays a central role as it enables the augmented environment respond according to the physical locations of the user and the objects within it. The quickly growth of pertinent sensing modalities provides a new opportunity for accorately and unobtrusively grasping spatial information of this interaction.

However, if the main goal with the augmented technology and smart environments is to support learning, the technology must be easy to use. Therefore, the design principles of human-centered technology, such as presented in ISO 13407 Human centered design processes for interactive systems and ISO 9241-210 "Human-centered design for interactive systems, should be emphasized. The design should be based upon an understanding about users, tasks and environments. We should expand our research from traditional usability issues towards user experience (UX) design challenges. By UX we refer to a person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service.

Related Resources

IOP-RICAS 2027   2027 International Conference on Robotics, Intelligent Control and Autonomous Systems (RICAS 2027)
AAIE 2027   2027 Asia Conference on Advances in Artificial Intelligence and Education (AAIE 2027)
Ei/Scopus/CPCI-ICRPA 2027   2027 International Conference on Robot Perception and Automation (ICRPA 2027)
Springer AIES 2026   Springer--2026 International Conference on Artificial Intelligence and Education Systems (AIES 2026)
ACM CSAI 2026   ACM--2026 The 10th International Conference on Computer Science and Artificial Intelligence (CSAI 2026)
IJE 2026   International Journal of Education
Ei/Scopus-ACEPE 2026   2026 3rd IEEE Asia Conference on Advances in Electrical and Power Engineering (ACEPE 2026)
AIIE 2027   2027 International Conference on Artificial Intelligence and Intelligent Education (AIIE 2027)
ACM ICSCA 2027   ACM--2027 16th International Conference on Software and Computer Applications (ICSCA 2027)
ACM TRUST 2027   ACM Conference on Trustworthy and Responsible AI and Computing Systems