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AutomotiveUI 2011 : 3rd INTERNATIONAL CONFERENCE ON AUTOMOTIVE USER INTERFACES AND INTERACTIVE VEHICULAR APPLICATIONSConference Series : Automotive User Interfaces and Interactive Vehicular Applications | |||||||||||
Link: http://www.auto-ui.org | |||||||||||
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Call For Papers | |||||||||||
3rd INTERNATIONAL CONFERENCE ON AUTOMOTIVE USER INTERFACES AND INTERACTIVE VEHICULAR APPLICATIONS
AutomotiveUI'11 www.auto-ui.org Salzburg, Austria, 29 Nov - 02 Dec 2011 ========================================================== SUBMISSIONS AutomotiveUI 2011 invites submissions in the following categories: * Papers (Submission Deadline: July 11th, 2011) * Workshops (Submission Deadline: July 25th, 2011) * Posters & Interactive Demos (Submission Deadline: Oct. 10th, 2011) * Industrial Showcase (Submission Deadline: Oct. 10th, 2011) For more information on the submission categories please check http://www.auto-ui.org/11/submit.php ========================================================== CONFERENCE GOALS In-car interactive technology is becoming ubiquitous and cars are increasingly connected to the outside world. Drivers and passengers use this technology because it provides valuable services. Some technology, such as collision warning systems, assists drivers in performing their primary in-vehicle task (driving). Other technology provides information on myriad subjects or offers entertainment to the driver and passengers. The challenge that arises from the proliferation of in-car devices is that they may distract drivers from the primary task of driving, with possibly disastrous results. Thus, one of the major goals of this conference is to explore ways in which in-car user interfaces can be designed so as to lessen driver distraction while still enabling valuable services. This is challenging, especially given that the design of in-car devices, which was historically the responsibility of car manufacturers and their parts suppliers, is now a responsibility shared among a large and ever-changing group of parties. These parties include car OEMs, Tier 1 and Tier 2 suppliers of factory-installed electronics, as well as the manufacturers of hardware and software that is brought into the car, for example on personal navigation devices, smartphones, and tablets. As we consider driving safety, our focus in designing in-car user interfaces should not be purely on eliminating distractions. In-car user interfaces also offer the opportunity to improve the driver¹s performance, for example by increasing her awareness of upcoming hazards. They can also enhance the experience of all kinds of passengers in the car. To this end, a further goal of AutomotiveUI 2011 is the exploration of in-car interfaces that address the varying needs of different types of users (including disabled drivers, elderly drivers or passengers, and the users of rear-seat entertainment systems). Overall our goal is to advance the state of the art in vehicular user experiences, in order to make cars both safer and more enjoyable places to spend time. ========================================================== TOPICS Topics include, but are not limited to: * new concepts for in-car user interfaces * multimodal in-car user interfaces * in-car speech and audio user interfaces * text input and output while driving * multimedia interfaces for in-car entertainment * evaluation and benchmarking of in-car user interfaces * assistive technology in the vehicular context * methods and tools for automotive user interface research * development methods and tools for automotive user interfaces * automotive user interface frameworks and toolkits * detecting and estimating user intentions * detecting/measuring driver distraction and estimating cognitive load * biometrics and physiological sensors as a user interface component * sensors and context for interactive experiences in the car * user interfaces for information access (search, browsing, etc.) while driving * user interfaces for navigation or route guidance * applications and user interfaces for inter-vehicle communication * in-car gaming and entertainment * different user groups and user group characteristics * in-situ studies of automotive user interface approaches * general automotive user experience research * driving safety research using real vehicles and simulators * subliminal techniques for workload reduction ========================================================= Papers Authors are invited to submit papers that are 4 or 8 pages long, formatted in accordance with the two-column ACM SIGCHI format. We are happy to consider a variety of styles for inclusion in the proceedings, such as academic papers, design sketches, interaction concepts, and industrial case studies. The papers will be selected in a peer-review process. All accepted submissions will be included in the conference proceedings. Workshops For the first time in 2011, AutomotiveUI will open with a day of selected workshops. Workshops provide an opportunity to get to know like-minded researchers and practitioners who are attending the main conference, and to discuss themes of common interest in a somewhat less formal setting. We particularly encourage workshop proposals covering emerging and future trends in the field, but the topic areas are wide open. Workshops should strive to move the field forward and suggest promising new research directions. They can be scheduled either for a half day (3 hours) or full day (6 hours) in duration. Posters & Interactive Demos Posters should report ongoing or late-breaking work with a high potential to discuss and display at the conference with the other participants. Posters are a good way to publish and get feedback about work in progress, including student projects, in a less formal setting. Interactive Demos provide an opportunity to show research prototypes and work-in-progress to colleagues for comments in a relaxed atmosphere.Both independent demonstrations and those accompanying accepted papers are welcome. Industrial Showcase We encourage submissions from industry that showcase recent developments, new ideas, new intellectual property, demonstrations and prototypes, tools, or any other contribution of industrial relevance. The goal is to discuss the industry¹s viewpoints, needs and activities and to close the gap between research and practice. Submissions are not bound to any specific format. As a default, please use the format for Posters& Interactive Demos, but we are happy to discuss alternative ways to submit and to present your piece. Industrial Showcase pieces will appear in the adjunct proceedings. ========================================== ORGANIZING COMMITTEE General Chair * Manfred Tscheligi, University of Salzburg Papers Co-Chairs: * Matthias Kranz, Technische Universität München * Garrett Weinberg, Nuance Communications Posters & Demonstrations Co-Chairs: * Andreas Riener, University of Linz * Myounghoon Jeon, Georgia Institute of Technology Workshops Co-Chair: * Alexander Meschtscherjakov, University of Salzburg * David Wilfinger, University of Salzburg Industrial Showcase Chair: * Albrecht Schmidt, University of Stuttgart ========================================== CONTACT If you have any further questions do not hesitate to contact: info@auto-ui.org http://www.auto-ui.org |
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