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ICCBR-TRUE 2012 : ICCBR 2012 Workshop on TRUE: Traces for Reusing Users' Experience | |||||||||||||||
Link: http://sce.carleton.ca/~mfloyd/ICCBR12-TRUE/ | |||||||||||||||
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Call For Papers | |||||||||||||||
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First CFP: Workshop on "TRUE: Traces for Reusing Users' Experience" http://sce.carleton.ca/~mfloyd/ICCBR12-TRUE/ To be held at the 20th International Conference on Case Based Reasoning (ICCBR 2012) September 3-6, 2012 Lyon, France ==================================================================================== Important Dates: ---------------- June 3, 2012 - Deadline for workshop paper submission July 6, 2012 - Notification of acceptance for workshop papers July 27, 2012 - Camera ready copy due September 3, 2012 - Workshop held at ICCBR 2012 Call: ----- There has been recent interest from multiple perspectives in artificial intelligence approaches based around traces. An important part of users' experience is stored in traces that record human activity, for example, when interacting with computer systems through an application, a game, etc. The opportunity to collect user experience as traces enables reusing those traces in CBR processes, since such traces capture past user experiences. Therefore, traces constitute a knowledge container from which a CBR process may build and reuse cases or traces. The goal of the workshop is to gather and contrast approaches in exploiting traces for various tasks and domains through CBR. We welcome contributions in areas that include, but are not limited to, the following: Collecting traces, building cases from traces Modeling trace content, trace elements and cases Connections between trace components and domain vocabulary/knowledge Provenance information regarding traces Reasoning via user traces Learning by observation, demonstration or imitation Retrieval and adaptation of traces or episodes Applications (human learning, web search, collaborative work, or other novel application) Toolkits and/or methodologies for reasoning via traces Architectures of trace reusing systems Game playing via reusing user traces Tools for integrating trace-based techniques and gaming environments Planning from user traces Mining traces to find cases Interactive learning of dynamic knowledge Explanation from traces Lessons learned from trace-based reasoning Organizing Committee: --------------------- Michael W. Floyd, Carleton University, Canada Béatrice Fuchs, IAE-Université Jean Moulin Lyon 3, France David Leake, Indiana University, USA Santiago Ontañón Villar, Drexel University, USA Jonathan Rubin, University of Auckland, New Zealand Program Committee: ------------------ David W. Aha, Naval Research Laboratory, USA Amélie Cordier, University Claude Bernard Lyon 1, France Babak Esfandiari, Carleton University, Canada Joseph Kendall-Morwick, Depauw University, USA Luc Lamontagne, Laval University, Canada Beatriz López, University of Girona, Spain Alain Mille, University Claude Bernard Lyon 1, France Mirjam Minor, University of Trier, Germany Hector Muñoz-Avila, Lehigh University, USA Ashwin Ram, Palo Alto Research Center (PARC), USA Thomas Roth-Berghofer, University of West London, UK Antonio A. Sánchez-Ruiz, Complutense University of Madrid, Spain Ben Weber, University of California - Santa Cruz, USA |
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