![]() |
| |||||||||||||||
VRCAI 2011 : The 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryConference Series : Virtual Reality Continuum and its Applications in Industry | |||||||||||||||
Link: http://liama.ia.ac.cn/vrcai2011/ | |||||||||||||||
| |||||||||||||||
Call For Papers | |||||||||||||||
VRCAI 2011 solicits papers and posters from both academia and industry in the world- a hotbed of innovation-where fundamental methods, state-of-the-art technologies and applications in the Virtual Reality Continuum (VRC) will be explored and presented.
Topics of VRCAI 2010 include (but are not limited to) the following topics: 1). Fundamentals Ubiquitous MR/AR Metaverse 3D Modeling, Model analysis, Interpretation and Reconstruction Immersive Virtual Environments Rending and Visualization of Large-scale Models Real time Visual Tracking and Registration Wearable and Mobile MR/AR Distributed, Parallel and Collaborative MR/AR Robotics and Tele-Presence Avatars and Virtual Community Aural, Haptic and Olfactory Augmentation Geometrically, Physically and Image Based Modeling Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering Non-photo Realistic Rendering Multi-resolution and Multi-scale Methods Level of Detail, Model Compression and Simplification Media Computing 2). Systems Cloud Computing, Grid Computing and Commodity Clustered VR VRC Systems in Internet and in Mobile Devices High Performance VRC Computing and Systems Large-scale Simulation and Dynamic Simulation Immersive, Semi-immersive and Desktop Systems Walk-through, Fly-over and Reach-in Systems Motion Tracking and Calibration Projection and Display Systems Active and Passive Stereo Systems 3D Scanner, Digital Mock-up and Reverse Engineering 3). Interactions Collaborative Virtual Environment Multimodal Interface Visual Interface Speech Interface Haptic Interface 3D Enabled Devices Interaction Design Social and Interactive Computing and Media Interactive Graphic Design; Interactive Sound Design Human Factors and Ergonomics 4). Applications Aerospace Architecture and Building Arts Defense and Military Education, Virtual Classroom and Learning Engineering and Design E-Commerce Game/Entertainment/Animation movies Geology, Geography and GIS Life Science, Medicine and Healthcare Manufacturing Etc. |
|