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EICS 2012 : Engineering Interactive Computing SystemsConference Series : Engineering Interactive Computing System | |||||||||||||||||
Link: http://eics-conference.org/2012/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
EICS 2012 is the fourth in a series of conferences devoted to engineering usable and effective interactive computing systems. Topics of interest include multi-device interactive systems, new and emerging modalities (e.g., gesture), entertaining applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming).
EICS focuses on methods, techniques, and tools for designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous and Pervasive Systems, and Game Development communities. The conference proceedings are published by the ACM. Long papers abstracts due January 9, 2012 papers due January 23, review notification March 9, 2012 rebuttals March 14, 2012 final decision March 23, 2012 final submissions (“camera-ready”) April 23, 2012 Late-breaking results submissions due April 5, 2012 decisions announced May 18, 2012 final submissions (“camera-ready”) May 25, 2012 Demonstrations and Doctoral Consortium Papers submissions due March 26, 2012 decisions announced April 23, 2012 final submissions (“camera-ready”) May 7, 2012 Workshop proposals submissions due January 23, 2012 decisions announced February 20, 2012 final submissions (“camera-ready”) May 14, 2012 Tutorial proposals submissions due February 6, 2012 decisions announced March 5, 2012 final submissions (“camera-ready”) May 14, 2012 Topics Topics include but are not limited to: modeling interaction and interactive systems engineering processes for interactive systems (e.g. design, implementation, prototyping and testing) integrating interaction design into the software development process interactive systems specification requirements engineering for interactive systems software architectures for interactive systems frameworks and APIs for interactive systems (e.g. API usability, interaction-driven API design) dynamic generation and composition of interactive systems formal methods for HCI specifying users' activities innovative interactive applications designing usable software evaluation/testing of user interfaces end-user development of interactive systems engineering solutions for innovative applications |
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