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Interacting with Immersive Worlds 2011 : Interacting with Immersive Worlds:Third Brock University Conference on the Interactive Arts & Sciences | |||||||||
Link: http://brocku.ca/conferences/immersive-worlds/ | |||||||||
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Call For Papers | |||||||||
FINAL CALL FOR PAPERS
Interacting with Immersive Worlds: Third Brock University Conference on the Interactive Arts & Sciences BROCK UNIVERSITY, ST. CATHARINES, ONTARIO JUNE 13th - 14th, 2011 http://brocku.ca/conferences/immersive-worlds DEADLINE FOR SUBMISSIONS EXTENDED: MARCH 15th 2011 NEW CONFERENCE FEATURES: - Newly reduced registration fees - We are excited to announce that Dejan Momcilovic of WETA studios, New Zealand, will give a talk on Monday June 13th on “Lord of the Rings,” “King Kong,” and “Avatar” and motion capture, prior to the guided tour of the motion capture studio at the Generator at One. Further details will be announced on the conference web site as they become available - Pre-banquet tour of the Generator at one motion capture studio and other state-of-the-art facilities, Monday June 13th http://www.thegeneratoratone.com/ - Pre-conference “game jam” - “Augmented reality” event Tuesday June 14th CONFERENCE DETAILS: This biennial conference explores the growing cultural importance of interactive media. Confirmed keynote speakers for the conference include Professor David Benyon, Director of the Centre for Interaction Design, Edinburgh Napier University, U.K., Jon-Paul Dyson, Director of the International Center for the History of Electronic Games at the Strong National Museum of Play, Rochester, NY., Michael Schmalz, President of Digital Extremes and Dejan Momcilovic of WETA studios, New Zealand. The first Interacting with Immersive Worlds conference in 2007 drew presenters and attendees from a multiplicity of disciplines who heard keynote presentations by Mihaly Csikszentmihalyi (Claremont Graduate University), James Gee (Arizona State University), and Chris Csikszentmihalyi (MIT Media Laboratory). The second conference in 2009 was just as successful and provocative, with keynote speakers such as Janet Murray (Georgia Institute of Technology), Espen Aarseth (IT University of Denmark), Geoffrey Rockwell (University of Alberta) and Deborah Todd (Game Designer, Writer and Producer). All scholarship on, and creation of digital interactive media (including but not limited to computer games and interactive fiction) will be considered in one of four broad conference streams: The Innovations in Immersive Worlds stream features creative exploration and innovation in immersive media including ubiquitous computing, telepresence, interactive art and fiction, and alternative reality. The Critical Approaches to Immersion stream looks at analyses of the cultural and/or psychological impact of immersive worlds, as well as theories of interactivity. The Immersive Worlds in Education stream examines educational applications of immersive technologies. The Immersive Worlds in Entertainment stream examines entertainment applications of immersive technologies, such as computer games. We welcome the submission of abstracts for a 20-minute presentation plus a 10-minute discussion. Send a 500-word abstract plus a brief biographical statement. Please include a separate cover page with the following: • Author’s name and affiliation • Mailing address • Title of presentation Since all abstracts will be anonymously reviewed, include the title of the paper on the abstract but not the author’s name, affiliation, email or mailing address. Please email your abstract to mdanahay@brocku.ca Acceptance of your paper for presentation implies a commitment on your part to register and attend the conference. Notification of acceptance will be sent out by March 25th, 2011. For further information on the conference please contact: Professor Martin Danahay Director, Centre for Digital Humanities Brock University St. Catharines ON L2S3A1 Canada 905 688 5550 X5203 |
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