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VRCAI 2008 : ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2008Conference Series : Virtual Reality Continuum and its Applications in Industry | |||||||||||||||
Link: http://vrcai.i2r.a-star.edu.sg/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Introduction
The city of Singapore proudly hosts the 5th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2008), on 8-9 December 2008. This year, the conference will take place just before SIGGRAPH Asia 2008. An exciting VRCAI 2008 awaits participants from both academia and industry in Singapore - a hotbed of innovation - where state-of-the-art technologies and applications in the Virtual Reality Continuum (VRC) will be explored and presented. Spanning across next-generation infocommunication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds. Advances in research and novel applications in this field have revolutionized much of our leisure activities, making them more appealing and fun. Just as significantly, these advances provide the foundation for more effective interactivity in work- and learning-related activities. VRCAI 2008 will focus on the following main themes: Fundamentals, Systems, Interactions, and Industry and Applications in the VRC. Awards A Best Paper, a Best Application and a Best Poster Award will be given at VRCAI 2008. Publications Accepted papers and posters will be published by ACM SIGGRAPH. The accepted papers will be included in ACM digital library. Special Issue in Journals Selected papers from the conference will be invited for further revision and publication in special issues of Computer Animation and Virtual Worlds and International Journal of Virtual Reality. The Conference Theme Includes But Is Not Limited To: 1. Fundamentals + Virtual Reality + Augmented Virtuality and Augmented Reality + Mixed Reality + Artificial Reality + Animation + Geometrically, Physically and Image Based Modeling + Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering + Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification + Scientific Visualization + Collision Detection and Response 2. Systems + Grid Computing and Commodity Clustered VR + High Performance VRC Computing + Large-scale Simulation + Immersive, Semi-immersive and Desktop Systems + Walk-through, Fly-over and Reach-in Systems + Sensor and Sensor Technology + Motion Tracking and Calibration + Projection and Display Systems + Active and Passive Stereo Systems + 3D Scanner, Digital Mock-up and Reverse Engineering 3. Interactions + Avatars and Intelligent Agents + Collaborative Virtual Environment + Artificial Life and Artificial Ambience + Human Perception + Speech Interface + Body Language + Haptic Devices + 3D Enabled Devices: Mouse, Glove, Stylus + Interaction Design + Human Factors and Ergonomics + Integration of VR and Multimedia 4. Industry and Applications + Aerospace + Architecture and Building + Arts + Automotive + Defense and Military + Education + Engineering and Design + E-Commerce + Game/Entertainment + Geology, Geography and GIS + Life Science + Manufacturing + Medicine and Healthcare + Tele-presence and Robotics Simulation + Other Industry and Applications Paper Submission: Paper submission is online only at http://2008.vrcai.org. Full paper A4 size maximum 6 pages in MS Words or PDF formats. Poster paper A4 size maximum 2 pages in MS Words or PDF formats. Note: Please refer to the following website for more info on the paper format: http://www.siggraph.org/publications/instructions. Important Dates Paper/Poster submission: 1 September 2008 Paper/Poster acceptance notification: 1 October 2008 Camera-ready paper: 7 October 2008 Early registration closed: 24 October 2008 Conference: 8-9 December 2008 |
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