posted by organizer: tars_CFP || 565 views || tracked by 1 users: [display]

AIVR4Exergame 2025 : 2nd Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) - co-located with IEEE AIxVR 2025: Jan 27-29, 2025 in Lisbon, Portugal

FacebookTwitterLinkedInGoogle

Link: https://tars-home.github.io/aivr4exergaming2025/
 
When Jan 27, 2025 - Jan 29, 2025
Where Lisbon, Portugal
Submission Deadline Dec 10, 2024
Notification Due Dec 12, 2024
Final Version Due Dec 15, 2024
Categories    virtual reality   machine learning   augmented reality   AI
 

Call For Papers

The 2nd Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) will be co-located with the IEEE International Conference on Artificial Intelligence & extended and Virtual Reality (IEEE AIxVR) from January 27 to 29.

===========================================
DEADLINES AND WEBSITE:
Submission: December 1
Notification: December 8
Camera-Ready: December 15
Submission Link: https://easychair.org/conferences/?conf=ieeeaixvr2025
Website: https://tars-home.github.io/aivr4exergaming2025/
===========================================

===========================================
TOPICS OF INTEREST:

Through invited talks, demos, papers, and posters, AIVR4Exergame will bring researchers and industry practitioners together to discuss these new emerging research challenges and technologies. Following topics are of interest.

* Design of exergames to facilitate long-term continued usage
* Privacy and security and related topics for AI and AR/VR use in exergaming
* Ethical considerations for use of AI for AR/VR-based exergaming
* Design of AI algorithms that provide closed-loop feedback to enable continued usability
* Design of AI algorithms for assessing and correcting virtual interactions for safe usage
* Design of AI algorithms to generate novel exercise routines
* Simulating the real-world in AR/VR (e.g., weight, friction, resistance)
* AI techniques for movement tracking using smartphone sensors for smartphone-based AR/VR exergaming
* Incorporating haptics and biofeedback to ensure safe interactions in immersive AR/VR environments
* Effectiveness of AI-enabled AR/VR-based exergaming through results from case studies
* Emergent hardware platforms to enable broader uptake of AR/VR-based exergames
* Long term physical and psychological effects of exergaming in AR/VR
* Co-located and remote social environments for AR/VR exergaming
* Designing rehabilitative AR/VR exergames for children, older adults, and individuals with disabilities
* AR/VR-based tele-rehab server platform to connect participants from remote locations
===========================================

===========================================
VENUE:
The conference will take place from Jan 27-29, 2025, at the Instituto Superior Técnico, University of Lisbon, Portugal.
===========================================

Related Resources

IEEE-Ei/Scopus-ITCC 2025   2025 5th International Conference on Information Technology and Cloud Computing (ITCC 2025)-EI Compendex
WikiNLP 2025   2th edition of the workshop on Advancing Natural Language Processing for Wikipedia (WikiNLP), co-located with ACL'25
AMLDS 2025   IEEE--2025 International Conference on Advanced Machine Learning and Data Science
STRL 2025   The 4th International Workshop on Spatio-Temporal Reasoning and Learning
IEEE-Ei/Scopus-CNIOT 2025   2025 IEEE 6th International Conference on Computing, Networks and Internet of Things (CNIOT 2025) -EI Compendex
CTT 2025   Second Workshop on Creative-text Translation and Technology, co-located with the MT Summit 2025
IEEE CNCIT 2025   2025 4th International Conference on Networks, Communications and Information Technology (CNCIT 2025)
BEAM 2025   1st Workshop on Benchmarking and Expanding AI Multimodal Approaches (co-located w/ CVPR 2025)
Ei/Scopus-IPCML 2025   2025 International Conference on Image Processing, Communications and Machine Learning (IPCML 2025)
DT4DRS 2025   IEEE 1st International Workshop on Digital Twins for Systems Dependability, Resilience, and Security co-located with DSN25