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GamiFIN 2027 : 11th International GamiFIN conference | |||||||||||||||
| Link: https://gamifinconference.com/call-for-papers-2027/ | |||||||||||||||
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Call For Papers | |||||||||||||||
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11th Annual International GamiFIN Conference 2027
March 15-19 – Pyhä, Lapland, Finland. ======================================================================================== GamiFIN will again be held in the snowy and magical Lapland of Finland! GamiFIN 2027 conference welcomes several types of submissions, including workshop proposals and doctoral consortium applications. The conference offers two main submission categories: Proceedings Submissions and Presentation-Only Submissions. Proceedings Submissions are archival contributions that will be published in the ACM International Conference Proceedings Series (ACM ICPS). These submissions include Research Articles, Work-in-Progress Papers, Posters, Demos, and Workshop Proposals. The submissions will undergo a suitability desk-screening, and those accepted for review will be forwarded to the Program Committee. The accepted contributions will feature in the main conference session. Posters and Demos will also be exhibited in the sessions allocated for this purpose. In addition to proceedings-published submissions, GamiFIN includes a presentation-only track for high-quality contributions accepted for presentation at the conference but not published in the ACM proceedings. This track includes Development Papers, Spotlights, Exhibits, Extended Abstracts* and Doctoral Consortium Notes. These submissions are non-archival contributions intended for sharing emerging ideas, practical insights, ongoing projects, and interactive experiences without publication in the proceedings. Accepted presentation-only contributions will be presented in dedicated demonstration and poster sessions, paper development workshop, or doctoral consortium as part of the conference programme. *Extended abstracts are submissions for the special-themed workshops. These will be announced in January. Important Dates –26 October 2026: Submission deadline for proceedings contributions, including Full Research Articles, Work-in-Progress Papers, Demos, Posters, and Special Themed Workshop Proposals*. * This year, besides featuring special-themed workshops organized by experts invited by the conference chairs, we WELCOME YOUR WORKSHOP PROPOSALS through this open call. All proposals will undergo peer review, and the TWO selected for implementation at the conference will be published in the proceedings. – 30 November 2026: Notification of Acceptance/(Desk) Rejection for proceedings submissions *Authors of (desk) rejected submissions may be invited to transfer their work to the presentation-only category. – 21 December 2026: Camera-ready deadline for accepted proceedings contributions – 4 January 2027 : Final Decision Notification for revised proceedings-eligible submissions – 11 January 2027: Presenter registration deadline for accepted proceedings-eligible submissions – 11 January 2027: Submission deadline for presentation-only contributions, including Development papers (to be presented in the Paper Development Workshop), Spotlights, Exhibits, and Doctoral Consortium Notes. – 25 January 2027: Notification of Acceptance or Rejection for presentation-only submissions. – 22 February 2027: Registration deadline for all participants and general attendees – 22 February 2027: Submission deadline for Extended Abstracts (to be presented in the Special Themed Workshops). – 15–19 March 2027: Conference dates. Please check the contributions and presentation tracks carefully Deadlines are Anywhere on Earth – you can check what that means to you here: https://time.is/Anywhere_on_Earth FORMATS To be published in ACM ICPS proceedings Research Articles Work in Progress* Demos Posters Workshop Proposals (Extended abstracts)** For presentation and discussion only Development Paper (for paper development workshop) Exhibition work (to be displayed and presented along the Demos) Spotlights (to be displayed and presented with the Posters) Doctoral Consortium Notes Extended Abstracts (to be presented in the themed workshops) * WIP accepted for publication in the proceedings will also be presented as part of the conference program. ** Only two participant-proposed workshops will be selected. The other two special-themed workshops featured in the conference will be organized by the program chairs. Workshop notes may be submitted on a later date, closer to the conference. These submissions will be announced separately. Themes Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords: – Users: e.g., Engagement, experience, user types – Education: e.g., Gamification in education, serious games, game-based learning, games & math – Media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media – Commerce: e.g., Business models, free-to-play, gambling, gamification in marketing/advergaming – Work: e.g., Organizational gamification, gameful work, gamification in leadership, playbour – Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security – Toys & play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay – Health: e.g., Quantified self, games & gamification for health, COVID-19, mental health – Culture: e.g., Ludification, history of games and gamification, gamification in society, social structures, storyfication – Environment/Climate: Bioeconomy, climate-change engagement, circularity, human/forest interactions – Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance – Design: e.g., Design principles, design methods, designing gamification, gamification artifacts, playful and speculative design – Theories/concepts/methods: Contributions to science around gamification – Critical approach to gamification: detrimental effects of gamification or metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society, de-gamification – Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms |
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