posted by organizer: BenediktMo || 4329 views || tracked by 4 users: [display]

Gamification HICSS 2025 : Gamification Minitrack - Hawaii International Conference on System Sciences (HICSS)

FacebookTwitterLinkedInGoogle

Link: https://hicss.hawaii.edu/tracks-58/decision-analytics-and-service-science/#gamification-minitrack
 
When Jan 7, 2025 - Jan 10, 2025
Where Big Island, Hawaii
Submission Deadline Jun 15, 2024
Notification Due Aug 17, 2024
Final Version Due Sep 22, 2024
Categories    gamification   serious games   HCI   games
 

Call For Papers

Call for Papers: GAMIFICATION MINITRACK

Description:

Gamification refers to a “process of transforming any activity, system, service, product or organizational structure into one which affords positive experiences, skills and practices similar to those afforded by games, and is often referred to as the gameful experience. This is commonly but optionally done with an intention to facilitate changes in behaviors or cognitive processes. As the main inspirations of gamification are games and play, gamification is commonly pursued by employing game design.”

This minitrack encourages a wide range of submissions from any disciplinary backgrounds: empirical and conceptual research papers, case studies, and reviews. Relevant topics for this minitrack include, but are not limited to:
• Users: e.g. Engagement, experience, motivations, user/player types
• Education: e.g. Serious games, game-based learning, simulation games
• Media: e.g. eSports, streaming, Web 3.0 / metaverse
• Commerce: e.g. Game business models, free-to-play, gamification as marketing, adoption
• Work: e.g. Organizational gamification, gameful work, games-with-a-purpose, playbour
• Technology: e.g. VR, AR, MR, gameful wearables, gamified AI, and IoT
• Toys & playfulness: e.g. smart toys, serious toys
• Health: e.g. Quantified-self, games for health, health benefits
• Cities: e.g. smart cities, urban gamification, playable cities, community engagement, governance
• Theories/concepts/methods: Contributions to science around gamification

Authors of accepted papers have the option to fast-track extended versions of their HICSS papers either to:
• Internet Research (papers that approach the topic of the minitrack from the perspective of the internet), or
• AIS Transactions on Human-Computer Interaction (papers that approach the topic of the minitrack from the perspective of human-computer interaction)

Important dates:
• April 15, 2024: Paper submission begins
• June 15, 2024: Paper submission deadline
• August 17, 2024: Notification of acceptance/rejection
• September 22, 2024: Deadline for authors to submit final manuscript for publication
• October 1, 2024: Deadline for at least one author for each paper to register for the conference

If you have any further questions do not hesitate to contact the minitrack co-chairs:

Juho Hamari | Tampere University | juho.hamari@tuni.fi
Nannan Xi | Tampere University | nannan.xi@tuni.fi
Ana Tomé Klock | Tampere University | ana.tomeklock@tuni.fi
Benedikt Morschheuser | Friedrich-Alexander-Universität Erlangen-Nürnberg | benedikt.morschheuser@fau.de

Link: https://hicss.hawaii.edu/tracks-58/decision-analytics-and-service-science/#gamification-minitrack

Related Resources

Applied System Innovation 2026   Special Issue: AI-Driven Computational Methods for Social Media Analysis
ACHI 2026   The Nineteenth International Conference on Advances in Computer-Human Interactions
JCI 2026   JOURNAL OF CAUSAL INFERENCE
CHum 2026   2nd Workshop on Computational Humor
AI in Social Sciences 2026   AI in Social Sciences (working title)
CG 2026   Computers and Games
ICSSED 2026   2026 11th International Conference on Social Sciences and Economic Development
CPAI 2026   Cognitive and Psychological Impacts of AI Adoption
PSESG 2026   2026 3rd International Conference on Power System Engineering and Smart Grid
HICSS 2026   Hawaii International Conference on System Sciences Mini Track: AI-Driven Program Analysis and Software Synthesis: Transforming Modern Software Engineering