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GamesandNLP 2024 : Games and NLP 2024 Workshop

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Link: https://gamesandnlp.com/
 
When May 21, 2024 - May 21, 2024
Where Turin, Italy
Submission Deadline Mar 4, 2024
Notification Due Mar 26, 2024
Final Version Due Apr 1, 2024
Categories    NLP   computational linguistics   artificial intelligene   games
 

Call For Papers



GAMES AND NLP 2024 @ LREC-COLING 2024
=====================================
Co-located with LREC-COLING in Turin, Italy
21st May 2024
https://gamesandnlp.com/

*** Deadline extended: Mar 4th ***

Call for Papers
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The 10th Workshop on Games and Natural Language Processing (Games and NLP 2024)—to be held at LREC-COLING 2024 — will examine the use of games and gamification for Natural Language Processing (NLP) tasks, as well as how NLP research can advance player engagement and communication within games. The Games and NLP workshop aims to promote and explore the possibilities for research and practical applications of games and gamification that have a core NLP aspect, either to generate resources and perform language tasks or as a game mechanic itself. This workshop investigates computational and theoretical aspects of natural language research that would be beneficial for designing and building novel game experiences, or for processing texts to conduct formal game studies. NLP would benefit from games in obtaining language resources (e.g., construction of a thesaurus or a parser through a crowdsourcing game), or in learning the linguistic characteristics of game users as compared to those of other domains.

Topics (include, but are not limited to)
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• Games for collecting data useful for NLP
• Gamification of NLP tasks
• Player motivation and experience
• Game design
• Novel uses of natural language processing or generation as a game mechanic
• Natural language in games as an alternative method of input for people with disabilities
• Processing NLP game data
• Analysis of large-scale game-related corpora
• Real-time sentiment analysis of player discourse or chat
• Evaluation of games for NLP
• Serious games for learning languages
• Player immersion in language-enabled mixed reality or physically embodied games
• Narrative plot or text generation of text-based interactive narrative systems
• Natural language understanding and generation of character dialogue
• Ethical and privacy concerns of ownership of text and audio chat in massively multiplayer online games


Submissions:
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The papers should be submitted as a PDF document, conforming to the formatting guidelines provided in the call for papers of LREC-COLING conference

Important Dates
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• Submission Deadline: Mar 4th (*** extended ***)
• Notification of Acceptance: Mar 26th
• Camera Ready Deadline: Apr 1st
• Workshop: May 21st

Organisation Committee
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• Chris Madge, chair (Queen Mary University of London)
• Jon Chamberlain (University of Essex, UK)
• Karën Fort (Sorbonne Université, France)
• Udo Kruschwitz (University of Regensburg, Germany)
• Stephanie Lukin (U.S. Army Research Laboratory)

Programme Committee
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• Alice Millour (Sorbonne Université)
• Brent Harrison (University of Kentucky, US)
• Ian Horswill (Northwestern University)
• Jonathan Lessard (Universite Condoria)
• Luisa Coheur (INESC-ID & Instituto Superior Técnico, University of Lisbon)
• Mariët Theune (University of Twente)
• Massimo Poesio (Queen Mary University, UK)
• Mathieu Lafourcade (LIRMM, France)
• Morteza Behrooz (University of California, Santa Cruz, US)
• Pedro Santos (INESC-ID & Instituto Superior Técnico, University of Lisbon)
• Richard Bartle (University of Essex, UK)
• Seth Cooper (Northeastern University, US)
• Valerio Basile (University of Turin, Italy)
• Fatima Althani (Queen Mary University, UK)

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