posted by organizer: curtisgittens || 6487 views || tracked by 2 users: [display]

GEM 2022 : IEEE CTSoc International Conference on Games, Entertainment and Media

FacebookTwitterLinkedInGoogle

Link: https://ctsoc.ieee.org/conferences.html
 
When Nov 27, 2022 - Nov 30, 2022
Where Barbados
Submission Deadline Jun 30, 2022
Notification Due Jul 31, 2022
Final Version Due Aug 10, 2022
Categories    games   entertainment   media
 

Call For Papers

SAVE THE DATE & PRELIMINARY CALL FOR PAPERS
===========================================
2022 IEEE Games, Entertainment, Media Conference (GEM 2022 #56474)
Bridgetown, Barbados
November 27-30, 2022


Sponsored by IEEE Consumer Technology Society (CTSoc)


The IEEE CTSoc International Conference on Games, Entertainment & Media (GEM) is for researchers and practitioners in all forms of games, entertainment and media. GEM encompasses all aspects of interactive digital media including digital games, game design, new enabling technologies, interactive entertainment, advanced consumer technology systems, immersive experiences, robotics, novel sensing technologies such as motion capture, haptics, emerging media and arts technologies. Our goal is also to consider the social, political, cultural, and philosophical impacts of applying these technologies for the betterment of humanity. GEM is for researchers and practitioners that seek to integrate technology with art, media and entertainment. Participants are in HCI, Digital Arts, Creative Arts, Humanities, Journalism, Robotics, Cybernetics, Cyberpsychology, AI, VFX and other disciplines. They are united in their interest and enthusiasm for exploring GEM’s areas of interest and the significant uses and impacts these technologies have on our lives. The conference will provide networking opportunities for participants to share research, ideas, designs, advancements and experiences on the state-of-the-art and future direction of consumer technologies related to GEM. GEM 2022 will feature a comprehensive high-quality technical & experiential program dealing with a mix of traditional and contemporary hot topics in paper presentations (lecture and interactive style - as preferred by the presenter), tutorials, workshops, mixed panels and high-profile keynotes.

Publication in the Conference Proceedings and IEEE Xplore®, requires authors to register under the “Full” registration category ONLY. Authors with multiple papers may be allowed to register with a reduced additional paper fee if the same author is presenting all papers (maximum of 3 papers). A select few authors with highest reviews may be invited to submit enhanced journal-quality papers to special issues of peer-reviewed journals (e.g. IEEE Transactions on Consumer Electronics, IEEE Transactions on Games and IEEE Consumer Electronics Magazine). For the details and updates, please email curtisgittens@ieee.org..

Below are the areas of interest for the conference. Other areas related to GEM will be considered.
- Serious and Applied Games for Health and Wellness
- Serious Games for Education
- Industry Applications for Serious Gaming
- Ethics & Privacy in Games
- Game design, development and UX standards
- Game technologies
- Machine Learning & AI in Games
- DEIA in Games
- Sensing Technologies for Games in Pedagogy and Research
- Immersive Visualizations and sounds
- VFX & Pipeline design
- Deep fakes and Entertainment
- Ethics & Privacy in Interactive Entertainment
- Interfaces for VR/AR and Immersive Environments
- Wearables and Tactile Interfaces
- Social robots and entertainment
- New Performance Practices
- AI in show control and automation
- Virtual cinematography
- AI, Big Data and IoT in media consumption and dissemination
- Dis- and mis-information detection and mitigation
- Offensive, racist and violent language detection
- Deep Fakes and media
- High Dynamic Range theories, technologies and challenges
- Art design and digital media
- New media technologies in health, humanities and education
- Psychosocial impact of new media


Key Dates (All submission dates are firm and AOE):
Round 1 Submission Deadline (New Papers): June 30, 2022
Round 1 Notification: July 31, 2022
Round 2 Submission Deadline (New & Resubmitted Papers): August 10, 2022
Round 2 Notification: September 21, 2022


For any inquiries, please contact the Executive Conference Chair Dr. Curtis Gittens (curtisgittens@ieee.org).

Related Resources

IEEE GEM 2024   2024 IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024)
IJCGA 2024   International Journal of Computer Graphics & Animation
ICEC 2024   The 23rd IFIP International Conference on Entertainment Computing
GIFCon 2024   GIFCon 2024: Conjuring Creatures and Worlds
IEEE-Ei/Scopus-ITCC 2025   2025 5th International Conference on Information Technology and Cloud Computing (ITCC 2025)-EI Compendex
ACHI 2025   The Eighteenth International Conference on Advances in Computer-Human Interactions
Philosophical Approaches to Games and Ga 2024   Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
PCAH 2025   The 4th Paris Conference on Arts & Humanities (PCAH2025)
IEEE BDAI 2025   IEEE--2025 the 8th International Conference on Big Data and Artificial Intelligence (BDAI 2025)
NLE Special Issue 2024   Natural Language Engineering- Special issue on NLP Approaches for Computational Analysis of Social Media Texts for Online Well-being and Social Order