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NGES 2027 : The International Conference on Next-generation Gaming and Entertainment Systems (NGES)

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Link: https://intelligent-systems.net/game
 
When Mar 15, 2027 - Mar 18, 2027
Where San Antonio, USA
Submission Deadline Nov 20, 2026
Notification Due Jan 20, 2027
Final Version Due Feb 15, 2027
Categories    game systems   play & interaction   entertainment worlds   ai for games
 

Call For Papers

The International Conference on Next-generation Gaming and Entertainment Systems (NGES)


Technically Co-Sponsored by IEEE

** San Antonio, USA · Hybrid **

From traditional game systems to NGES


Conference Scope:

The International Conference on Next-generation Gaming and Entertainment Systems (NGES) convenes at a pivotal moment for interactive entertainment: as research and practice evolve from Traditional game systems toward NGES. Where classical game systems focused on fixed platforms and authored content, next-generation entertainment asks how intelligent, immersive, and connected systems reshape play, production, and culture. NGES 2026 invites rigorous work that designs, builds, evaluates, or studies gaming and entertainment systems at the frontier of technology and experience.

Under the theme “Immersive Play & Intelligent Worlds,” The 2026 conference examines how next-generation gaming and entertainment systems can deliver richer play, deeper immersion, and more meaningful shared experiences — through advances in systems, interaction, content, and player well-being. We seek contributions that bridge engines and player experience, AI-driven content and creative practice, and technical innovation with accessibility, fairness, and cultural impact — helping the field move toward entertainment systems that are immersive, intelligent, and worth sharing.

The program is organized into two tracks — Systems, Engines & Immersive Technologies and Play Experience, Culture & Entertainment Ecosystems — reflecting the full arc from how interactive worlds are engineered to how they are played, produced, and situated in society. Topics include, but are not limited to, those listed below. Cross-disciplinary and cross-track submissions are welcome.

The conference particularly welcomes contributions connecting:
- Game engines and player experience
- AI-driven content and creative practice
- Technical innovation and accessibility
- Intelligent and immersive environments
- Fairness and responsible entertainment
- Player well-being
- Cultural and societal impact

NGES welcomes researchers and practitioners from games research, computer graphics, HCI, AI/ML, XR, networking, multimedia, design, media studies, and industry.
The research program is organized into two main tracks.

** TRACK A : Systems, Engines & Immersive Technologies Game Systems, Engines & Immersive Tech**

This track focuses on the engineering foundations that enable next-generation interactive entertainment, including engines, rendering, simulation, networking, XR platforms, and AI-driven pipelines.
It explores how next-generation architectures can support richer interactive worlds, lower latency, intelligent content creation, and scalable shared experiences across different devices and modalities.
Topics include, but are not limited to:

* Game Engines, Tooling & Authoring Systems
- Engine architecture
- Editor workflows
- Modular pipelines
- Creative production tools

* Realtime Graphics, Rendering & Simulation
- Lighting, Geometry, Physics, Animation systems, and Performance for next-generation visual fidelity

* XR, Spatial Computing & Immersive Platforms
- Virtual Reality (VR)
- Augmented Reality (AR)
- Mixed Reality (MR)
- Spatial interaction hardware and software

* Networking, Multiplayer & Cloud Gaming

* AI for Gameplay, NPCs & Procedural Content
* Generative AI for Entertainment Production
* Cross-platform & Edge Entertainment Systems
- Mobile, console, PC, and hybrid deployments; performance portability and device-aware experiences

* Interactive Audio, Music & Multimodal Systems

* Telemetry, Analytics & Live-Ops Infrastructure
- Player data pipelines, experimentation platforms, content update systems, and operational reliability

* Security, Integrity & Anti-cheat Systems

* Performance, Energy & Sustainable Systems
- Efficiency for high-fidelity gaming
- Carbon-aware infrastructure
- Sustainable entertainment platforms
* Novel Controllers, Sensing & Embodied Input


** TRACK B: Play Experience, Culture & Entertainment Ecosystems**

Players, Design, Culture & Industry
This track examines how people play, create, compete, and make meaning within next-generation entertainment systems.
It focuses on player experience, game design, communities, esports, creative labor, and the broader cultural and industrial environments surrounding gaming.
Topics include, but are not limited to:

* Player Experience, Immersion & Engagement

* Game Design, Narrative & Interactive Storytelling

* Accessibility & Inclusive Play

* Esports, Competitive Play & Spectatorship

* Communities, Social Play & Multiplayer Culture

* Well-being, Healthy Engagement & Player Safety

* Streaming, Creators & Participatory Entertainment

* Industry, Studios & Creative Labor

* Monetization, Live Services & Player Economies

* Cross-cultural Play & Global Entertainment

* Games for Learning, Health & Serious Play

* Ethics, Sustainability & Responsible Entertainment


Interdisciplinary Contributions
Cross-disciplinary and cross-track submissions are particularly welcome.
NGES encourages contributions that connect technical advances with player experience, design, creativity, culture, accessibility, sustainability, ethics, and responsible entertainment.
Researchers may contribute systems, evidence, design, and critique that help shape the next generation of interactive worlds.

Who Should Submit?
NGES welcomes researchers and practitioners working in areas including:
Gaming and game research
Artificial Intelligence and Machine Learning
Computer Graphics
Human-Computer Interaction
Extended Reality (XR)
Computer Networks
Multimedia
Game and Interaction Design
Media Studies
Entertainment Technologies
Gaming and Entertainment Industry

Whether the work advances underlying engines and platforms or improves our understanding of players, experiences, and entertainment culture, NGES welcomes contributions addressing the future of interactive worlds.

Submission

**Submission Portal: **

https://conferences.sparcly.ai/

** Submission Guidelines: **

https://intelligent-systems.net/game/submission.php

** Important Dates: **

https://intelligent-systems.net/game/key-dates.php

** Contact **

Email: intelligent.systems2026@gmail.com

** Conference Website: **

https://intelligent-systems.net/game/

NGES 2026 — Immersive Play & Intelligent Worlds
Advancing rigorous research on next-generation gaming, interactive entertainment, and immersive systems.

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