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IEEE AIVR 2021 : IEEE International Conference on Artificial Intelligence and Virtual Reality 2021

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Link: http://www.ieee-aivr.org/
 
When Nov 15, 2021 - Nov 17, 2021
Where Taichung, Taiwan
Submission Deadline Jul 5, 2021
Notification Due Aug 20, 2021
Final Version Due Oct 1, 2021
Categories    artificial intelligence   virtual reality   augmented reality   mixed reality
 

Call For Papers

IEEE International Conference on Artificial Intelligence and Virtual Reality (IEEE AIVR) is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. We invite researchers from Virtual, as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome.

Areas of interest for the technical program include but are not limited to:

* Systems, including techniques, performance, and implementation
- System components, virtual reality platforms
- AI platforms for VR/AR, cloud-based platforms
- Data generation, manipulation, analysis, and validation
- Tracking, physical environment mapping, registration
- Vision for VR/AR, deep learning for VR/AR
- Standards and theoretical models for AI and/or VR
* Content creation and modelling
- Generation of immersive environments and virtual worlds
- Environments for gaming, simulation, training
- Visualization, optimized and realistic rendering
- Geometric modelling and design in immersive settings
- Animations, crowd-simulation, character modelling
- Customization and personalization (e.g., for training)
* Cognitive aspects, perception, user behavior
- Semantic and cognitive aspects of virtual reality
- Depth perception, multimodal perception
- Behaviour and activity generation
- Representations of self (avatars), embodiment, presence
- Virtual agents, conversational non-player characters (NPCs)
- Understanding and modelling human behaviour, emotions
*AI technologies for VR/AR
- Search, planning, reasoning
- Knowledge representation
- Natural language processing
- Robotics and perception
- Multi-agent systems
- Statistical learning, deep learningSearch, planning, reasoning
- Knowledge representation
- Natural language processing
- Robotics and perception
- Multi-agent systems
- Statistical learning, deep learning
* Interactions / interactive and responsive environments
- Multimodal interaction and experiences in VR/AR
- Machine learning for multimodal interaction
- Human-virtual user/agent interaction
- Human to human communication in virtual environments, collaboration and communication
- Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
- Navigation and spatial orientation in VR
- Interaction devices, Brain-Computer Interfaces (BCI)
* Applications and use cases
- Data and knowledge representation, problem solving
- Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
- Arts, leisure, and entertainment
- Gaming and game narratives, immersive storytelling and gameplay
- Education, training, simulation
- Business, prototyping, productivity, design and architecture, evaluation
- Telepresence and collaboration, social interactions
- Healthcare and therapy
- Evaluation metrics and methodologies
- Quality of Experience (QoE)
* Ethical and societal aspects of AI and VR/AR
- Sensory vulnerability
- Privacy and data
- Social isolation, desensitization
- Overestimation of abilities, psychiatric
- Unpalatable fantasies, torture/virtual criminality
- Manipulation, appropriate roaming and re-creation

Authors are invited to submit a technical paper (4~8 pages excluding references) in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. Review will be double-blind, so please remove all author information in the submissions. Also consider the IEEE policies for publications (i.e., you must own copyright to all parts and the manuscript must be original work and not currently under review elsewhere). The conference proceedings will be published by IEEE Computer Society Press and included in the IEEE Xplore Digital Library. Submissions will undergo a thorough peer review by members for the international program committee. Contributions of distinguished quality will be invited for publication of extended versions of their work in internationally renowned journals. Please submit your paper to IEEE AIVR via EasyChair https://easychair.org/conferences/?conf=ieeeaivr2021

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