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SBgames 2010 : IX simpósio Brasileiro de Jogos e Entretenimento Digital | |||||||||||||
Link: http://www.sbgames.org/sbgames2010/ | |||||||||||||
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Call For Papers | |||||||||||||
ou are invited to submit your work to the Computing Track of SBGames 2010. The computing track will feature both full papers and technical posters (short papers).
Full Papers must report mature work in the area of games and digital entertainment (a list of topics of interested is shown below). They must be written in ENGLISH and must not exceed 10 pages. Technical Posters (Short papers) are suitable for short reports on game research and development and works which are not mature enough for a complete publication. They may be written in Portuguese or English and are limited to 4 pages. All contributions must be original, unpublished work. Any work that has previously been published or is been simultaneously submitted in similar form to any other conference or journal will be rejected. Accepted papers will be published in the Conference Proceedings, and at least one author must be registered, attend and present the work at the symposium. Submissions will be made electronically through the JEMS System. Papers will be subjected to a double blind review system, thus authors must avoid including information that allow their identification (names, affiliations, explicit self-references, project names, etc). Detailed instructions including paper formatting are available at the conference web site The authors of the best papers will be invited by the editors of the ACM CIE to submit an extended version of their papers to be published in the ACM Computers in Entertainment (To be confirmed). Submission Deadline: 28 de Julho de 2010 Notification of Acceptance: 3 de Setembro de 2010 Camera-ready: 20 de Setembro de 2010 Template - full and short papers Topics of interest include, but are not restricted to: * Accessibility * Affective computing * Architectures, engines, and design patterns * Artificial Intelligence * Augmented Reality * Camera techniques * Computer Animation * Computer Graphics * Console programming * Convergence of areas in game development * Crowd Simulation * Dedicated hardware * Development process and tools * Emotional agents * Facial expressions * Game audio techniques * Games in Education * Human-computer interfaces * Interactive and 3D sound * Interactive digital TV * Massive Multiplayer Games * Mobile computing * Models and Infrastructure for networked games * Parallel Processing CPU-GPU * Pervasive and crossmedia games * Physical modeling * Procedural modeling * Programming languages and techniques * Realistic physics * Sensors and interface hardware * Serious games systems * Storytelling * Virtual reality Topics addressing game design (including specific-style games, graphics and sound), as well as digital art, should be submitted to Arts & Design track. Papers related to Cultural and Social aspects of digital games should be submitted to the Culture track. *** Organization *** Conference Chairs * Rudimar Luis Scaranto Dazzi (UNIVALI) * Alexandre Sena (Pólo Santa Catarina Games) Computing Track Program Committee Chairs * Esteban Clua (UFF) * Lauro Kozovits (UFRN) * Anita Maria da Rocha Fernandes (Univali) |
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