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SE-Games - Extended Abstracts 2020 : 1st International Workshop on Games for Software Engineering Education and Training - Extended Abstracts | |||||||||||
Link: http://se-games.org/ | |||||||||||
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Call For Papers | |||||||||||
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** Call for Extended Abstracts ** ------------------------------------------ The SE-Games workshop is intended to serve as a platform for researchers and practitioners from the fields of software engineering, SE teaching and training as well as game development, who share the common goal of improving the methods of teaching and training software engineering by designing and applying game-based environments such as serious games, game-based learning, and gamification. SE-Games 2020 is co-located with CSEE&T 2020 in Munich, Germany (November 9 to 12, 2020). https://ase.in.tum.de/cseet2020/ ------------------------- Topics ------------------------- In particular, the SE-Games workshop calls for contributions focused on, but not limited to the following topics: * Game-based environments, games and game designs (such as serious games, gamification, and game-based learning) for learning, teaching and training software engineering as well as fostering motivation (also in terms of work-in-progress) * which comprises digital (e.g. 3D/video) as well as non-digital (e.g. board, card) games to support learning and motivation in activities such as programming, software design and architecture, software maintenance and refactoring, conceptual modeling, requirements engineering, debugging, software testing, etc. * also including game-based environments in specific SE application areas (e.g. web or mobile development, machine/deep learning) as well as for specific SE methodologies (e.g. agile development, DevOps). * Conceptual and methodological aspects of SE games such as game mechanics, dynamics, and aesthetics (e.g. feedback-mechanisms or graphical views), as well as game models, frameworks and ontologies, etc. * Technical aspects of SE games such as game demos or software prototypes, as well as game architectures and patterns, etc. * Empirical aspects of SE games such as game-play studies, user studies, surveys, experiments, case studies and experience reports. * Position statements on challenges, problems, visions, ideas and designs for games/gamification in SE education and training. ------------------------- Extended Abstracts ------------------------- In addition to papers we also invite the submission of extended abstracts (1 page, IEEE) in the scope of the workshop topics (see above). Extended abstracts are to be presented either as a 10 minutes talk. Their main purpose is to stimulate discussion and offer the authors the opportunity to obtain immediate feedback and to discuss and jointly develop their approaches and ideas. Please note that extended abstracts are not to be published in the proceedings, but they can optionally be uploaded on the workshop website. Please find further information on the workshop at http://se-games.org/. |
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