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IEEE CoG 2026 : 8th IEEE Conference on Games

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Link: https://cog2026.fdi.ucm.es/
 
When Sep 1, 2026 - Sep 4, 2026
Where Madrid, Spain
Submission Deadline Mar 17, 2026
Notification Due May 1, 2026
Final Version Due May 28, 2026
Categories    game design   artificial intelligence   game analytics   human computer interfaces
 

Call For Papers

The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.

IEEE CoG 2026 will take place at Universidad Complutense de Madrid, located in Madrid, Spain.

We invite contributions related to all game aspects, including, but not limited to:

Accessibility and inclusivity in games
AI for game development (automated playtesting, adaptation/personalization in games, etc.)
Esports and live-streaming
Extended reality (virtual reality, mixed reality, and augmented reality)
Game analytics, game data science, and data visualization
Game design (frameworks, game mechanics, etc.)
Game editors and authoring tools
Game-playing AI
Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.)
Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)
Games as test-beds for algorithms
Games for education, learning and development
Generative AI for games
Player-computer Interfaces
Procedural Content Generation
Serious/applied games (for health, sustainability, etc.)

Please note: CoG is not a conference about game theory and does not accept papers about game theory unless they are applied to games people would play, such as video games or board games.

This is a call for full technical papers. We invite the submission of full *technical* papers with an 8 page limit. Full *technical* papers should provide a technical or empirical contribution to scientific or engineering aspects of games. Relevant dates for this call are as follows:

Submission of full technical papers: 17th March 2026
Notification of acceptance of full technical papers: 1st May 2026
Submission of the camera-ready version of full technical papers: 28th May 2026

All page limits include references and appendices.
NONE OF THE SUBMISSION DEADLINES WILL BE EXTENDED.
All deadlines are Anytime on Earth (AoE).

Other important dates:

Submission of auxiliary papers: 14th May 2026
Notification of acceptance of auxiliary papers: 10th June 2026
Submission of the camera-ready version of auxiliary papers: 24th June 2026
Games industry talk proposals: 10th April 2026
Notification of acceptance of games industry talk proposals: 24th April 2026
Early bird (and author) registration: 24th June 2026
Conference dates: 1st – 4th September 2026

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