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HPG 2010 : High Performance Graphics | |||||||||||||||
Link: http://www.highperformancegraphics.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
We invite original and innovative performance-oriented contributions from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, data structures, with topics including (but not limited to):
* New graphics hardware architectures * Ray tracing architectures * Graphics hardware and software system performance measurement, modeling, and optimization * Exploitation of new memory technologies for graphics * Graphics for mobile devices and integrated chipsets * Novel display technologies * Rendering architectures and algorithms * Efficient acceleration algorithms and data structures for ray tracing * Efficient rendering of highly dynamic scenes * Support for general primitives (splines, points, volumes, ...) * Game engine architecture and scene management engines * Parallel computing for graphics * Scalable algorithms for parallel rendering * Scalable algorithms for large data visualization * Physics and animation * Computer vision * GPU computing * Algorithmic foundations * Image sampling strategies and filtering techniques * Advanced illumination methods * Compression/decompression techniques * New methods for texturing * Languages and compilation * Shading language design and implementation * Run-time code-generation for graphics * Compiling for massively parallel graphics architectures |
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