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CW 2025 : CyberworldsConference Series : Cyberworlds | |||||||||||||||
Link: https://cw2025.tyut.edu.cn/ | |||||||||||||||
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Call For Papers | |||||||||||||||
The 1st Call for Papers International Conference on Cyberworlds CW2025 Jinzhong, China, October 14-16, 2025 Organized by Taiyuan University of Technology. Web: https://cw2025.tyut.edu.cn FB: https://www.facebook.com/cw.cyberworlds Supported by Eurographics Association (EG) Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games. The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 24th annual International Conference on Cyberworlds, CW 2025, will be held in Jinzhong, China. Topics include but not limited to: VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track: VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc. DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep Learning in Visual Communication; Collaborative Visual Analysis, etc. APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage; Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared Digital Fabrication, etc. MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced Living; Human augmentation, etc. COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in Computer Vision for Cyberworlds COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision in Graphics; User Interface and Interaction Design COGNITIVE HUMAN-MACHINE INTERACTION Track: BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games; Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc. HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces; Human Factors in XR; Cognitive Human-robot Interaction, etc. CYBERWORLDS MEET AIGC AND LLM Track: ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and Education Applications of AIGC in Cyberworlds LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces; Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven Cyberworlds; Future Trends and Challenges HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized AI&VR programs for physical therapy. EDUCATION: Virtual environments for personalized learning; AI simulations for skill development. SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for the elderly. AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for sustainable farming. INDUSTRY: AI simulations for process optimization equipment failures prevention. WORKFORCE TRAINING: AI &VR for skill and safety training. SUBMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (up to 2 pages) including references. PUBLICATION: Conference proceedings with all accepted papers are planned to be published by IEEE Conference Publishing Services. JOURNAL PUBLICATIONS: The extended version of the best FULL papers will be considered for publication in special issues of journals. IMPORTANT DATES: Papers (Full/Short) Submission June 13, Friday Papers (Full/Short) Notification July 21, Monday Poster papers submission Aug 1, Friday Poster papers notification Aug 18, Monday Camera-ready submission Sep 5, Friday Author registration Sep 5, Friday We look forward to receiving your submissions. General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu |
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