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HPG 2023 : High Performance Graphics | |||||||||||||||||
Link: https://www.highperformancegraphics.org/2023/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
Call for Participation
At a Glance Conference: June 26-28 (co-located with Eurographics Symposium on Rendering Techniques) Paper/Poster deadlines: Paper Abstracts: Wednesday, April 12 Paper Submissions: Monday, April 17 Poster Submissions: Monday, May 15 All papers will be archived in the ACM and Eurographics Digital Libraries Select papers will be featured in Computer Graphics Forum Awards for best paper, best poster, student competition Introduction We are pleased to announce High-Performance Graphics 2023. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications. Conference Info High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations. The conference will be in-person this year (with an online component) and will take place from June 26-28, 2023 in Delft, Netherlands — co-sited with Eurographics Symposium on Rendering Techniques. Papers Track We invite original and innovative performance-oriented contributions to the design of algorithms and hardware architectures, for all areas of graphics in the broadest sense, including rendering, virtual and augmented reality, ray tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision, and machine learning as well as topics on compiler and language technology. Topics include (but are not limited to): Hardware and systems for high-performance graphics Graphics hardware simulation, optimization, and performance measurement Shading architectures Novel fixed-function hardware design Hardware design for mobile, embedded, integrated devices Streaming, caching, and out-of-core techniques Cloud-accelerated graphics systems Green computing and rendering on low-power devices Real-time and interactive ray tracing hardware or software Novel Acceleration data structures Novel BVH construction, traversal and optimization techniques Ray traversal, sorting, batching and intersection techniques Scheduling and shading for ray tracing Hybrid rendering with rasterization and ray tracing Hardware-acceleration for ray tracing Novel use cases of ray tracing hardware (e.g., audio and physics) Rendering algorithms Surface representations and tessellation algorithms Static and animated volumetric data representation and rendering Compression/decompression for geometry, textures and acceleration structures Interactive rendering algorithms Physically-based rendering algorithms and data structures Image sampling, reconstruction, and filtering techniques Vector graphics Denoising for rendering Lightfield rendering, processing and manipulation Approaches for spatial and temporal reuse of samples and importance High-performance machine learning techniques High-performance machine learning systems for graphics Deep learning approaches with a focus on real-time graphics and image generation Neural rendering Hardware-acceleration for machine learning High-performance and real-time computer vision Real-time computer vision techniques; e.g., image and video processing Visual data analysis and scene understanding Large-scale computer vision systems (efficient data management/processing) Programming models, languages, and compilation techniques Programming models and languages for graphics, vision, and image processing APIs for real-time ray tracing Shading language design and implementation Programming abstractions for interactive rendering pipelines Parallel computing for graphics and visual computing applications Physics, sound processing, and animation Large data visualization Novel applications of GPU computing Perception-based graphics and emerging display technologies Virtual and augmented reality systems Low-latency rendering and high-performance processing of sensor input Rendering optimizations based on human perception Human-centered interaction and visualization Perceptually motivated image and video quality metrics Advances in human visual understanding Paper Length and Format Published proceedings will be archived in the ACM and Eurographics Digital Libraries. Furthermore, a curated selection of accepted papers will be featured in a special issue of the Eurographics Computer Graphics Forum (CGF) journal. CGF papers will be selected based on reviewer recommendations, the outcome of a second review cycle, and HPG Committee deliberation. There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Writing plays an important role in the assessment. Omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose. Papers of four or fewer pages are considered under the short paper track. Submission Guidelines Submissions should use SRM, which includes format information for Eurographics. These format requirements match that of Computer Graphics Forum, so curated papers should not need modification before publication. We try to be as permissive as possible while still taking all reasonable steps to preserve anonymity during the review process. Please do not make public statements on the submission status of your paper until acceptance has been confirmed. Before your paper is accepted: You may upload a version of your submission, for example as a technical report or to arXiv (or similar services), but please do not mention HPG. You may give presentations about your work, without saying it is submitted to HPG. If you have any questions, please do not hesitate to reach out to us via papers@highperformancegraphics.org. Hot 3D Systems Track We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics chips, high-performance software, and system designs. Presentations should be 20 minutes long, with a focus on technical aspects of real products (marketing-oriented talks will not be accepted). Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues. For further information please contact: hot3d@highperformancegraphics.org. Posters We also invite the submission of posters describing ongoing or late-breaking work. Please note that posters are not considered archival publications and thus should not prevent submitting the work therein to other publication venues. Poster submissions should be sent directly to the following email address: posters@highperformancegraphics.org. Organization General Chairs Quirin Meyer, Hochschule Coburg David McAllister, AMD Papers Chairs Jacco Bikker, Utrecht University Christiaan Gribble, AMD Program Chairs Christoph Peters, Intel Alex Evans, NVIDIA Posters Chair Matthäus Chajdas, AMD Online Chair Francois Demoullin, Apple Registrars Jasper de Winther, Utrecht University Athos van Kralingen, Utrecht University Treasurer Steve Molnar, NVIDIA Sponsorship Chair Joshua Steinhurst, Intel Publicity Chairs Andrew Garrard, Imagination Technologies Konstantin Shkurko, NVIDIA Diversity Chairs Cristina Nader, Google Esteban Clua, Universidade Federal Fluminense Student Competition Chair Elena Vasiou, NVIDIA Hot3D Chair Aaron Knoll, AMD Local Chair Elmar Eisemann, TU Delft Important Dates All deadlines are at 22:00 UTC/GMT Papers Wednesday, April 12 Abstract deadline Monday, April 17 Paper deadline Friday, May 5 Notification of conditional acceptance Friday, May 26 Regular track revised papers due Friday, June 2 Regular track notification of acceptance Wednesday, June 21 Camera-ready deadline Posters Monday May 15 Deadline for poster submissions Friday May 19 Notification of poster acceptance Hot3D Monday, May 15 Deadline for Hot3D proposals Monday, May 22 Notification of acceptance Conference Monday-Wednesday, June 26-28 Conference in Delft, Netherlands |
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