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VR 2022 : IEEE Virtual Reality ConferenceConference Series : IEEE Virtual Reality Conference | |||||||||||||||||
Link: https://ieeevr.org/2022/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
Call for Conference Papers
IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User Interfaces 12-16 March, 2022, Virtual http://ieeevr.org/2022/ Important Dates Monday November 1, 2021: Conference paper abstracts due (REQUIRED) Friday November 5, 2021: Conference paper submissions due Wednesday December 22, 2021: Conference paper notifications of results returned to authors Friday January 21, 2022: Camera-ready material due from authors of accepted conference papers Links Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr All paper submissions must be in English. All IEEE VR Conference Paper submissions must be prepared in IEEE Computer Society VGTC format (https://tc.computer.org/vgtc/publications/conference/) and submitted in PDF format. Overview IEEE VR 2022 seeks original, high-quality papers in all areas related to mixed realities (MR), including virtual reality (VR), augmented reality (AR), and 3D user interfaces (3DUIs). For inquiries, contact: conferencepapers2022 [at] ieeevr.org Submission Guidelines Each research paper should be a validated contribution covering one or more of four styles of papers: methodological, technology, applications, or systems. Papers are welcome that provide contributions in more than one of these areas. Authors should select a primary designation for submissions: Methodological papers should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors. Technology papers should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking. Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and 3DUI in the given application domain. System papers should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process. Each paper should include an evaluation of its contributions such as user studies, benchmarking, and/or comparisons with existing systems/techniques/methods. We acknowledge that due to the COVID-19 situation, in-person user studies may not be possible or feasible. We encourage authors to think about other ways to validate their contribution, such as qualitative studies with fewer users, expert reviews, online studies, etc. We encourage potential authors to engage the ongoing community discussions around these topics as they are common to many of us. Further Details Regarding Submissions. We welcome paper submissions between 4 and 8 pages, NOT including references. Note that there are no distinct categories for short papers or technotes. The contribution of the paper will be weighed against its length during review. All submissions will receive at least three reviews by experts in the field to ensure their high quality (except papers submitted with review continuity; see below). All accepted submissions must be presented orally at the conference. Conference Papers will appear in the Proceedings of IEEE VR and be archived in the IEEE Xplore Digital Library. Starting from 2018 the Conference Paper track is distinct from the Journal Paper track. Authors are asked to identify one or more broad topic areas for each submission. These topic areas overlap, but authors should identify primary and, if necessary, secondary broad topic areas by priority within the submission system. Authors should note that the conference paper chairs will use this information only to assist with assigning the most appropriate reviewers while balancing reviewer workload. Reviewers will also indicate similar broad topic area priorities based on their expertise. There is no quota for the number of accepted submissions per topic area, and the overall program will be based on the highest quality contributions to the field as judged across all topics. Topics IEEE VR 2022 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics: 3D and volumetric display and projection technology 3D authoring 3D user interaction 3DUI metaphors Accessibility of immersive interfaces Audio interfaces and rendering Collaborative interactions Computer graphics techniques Crowd simulation Diversity and gender issues Embodied agents, virtual humans and (self-)avatars Ethical issues Evaluation methods Haptic interfaces and rendering Human factors and ergonomics Immersive / 360° video Immersive analytics and visualization Immersive games Input devices Locomotion and navigation Mediated and diminished reality Mobile, desktop or hybrid 3DUIs Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Multimodal/cross-modal interaction and perception Multisensory interfaces and rendering Perception and cognition Presence, body ownership, and agency Scene description and management issues Software architectures, toolkits, and engineering Teleoperation and telepresence Therapy and rehabilitation Touch, tangible and gesture interfaces Tracking and sensing User experience and usability |
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