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EGSR 2022 : Eurographics Symposium on Rendering TechniquesConference Series : Eurographics Symposium on Rendering Techniques | |||||||||||||||||
Link: https://egsr.eu/2022/call-for-papers/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
The Eurographics Symposium on Rendering 2022 will take place from July 4th to July 6th, 2022, hosted by Charles University in Prague. This 33nd event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
This year, EGSR features two paper submission tracks: the Research Track and the Industry Track. All accepted research papers will be presented at EGSR 2022 and archived in the Eurographics digital library. Furthermore, a selection of them will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review. The industry track provides an accessible venue for getting out ideas that have found practical use in industry and could impact the future of rendering research, but might not meet the standards/expectations of scientific evaluation expected in formal research papers. These papers will be curated by the paper co-chairs and will be presented in the conference along with the traditional research papers. Topics of interest We invite original contributions that advance the state-of-the-art in topics related, but not limited, to: * Physically-based rendering and global illumination * Monte Carlo sampling, reconstruction, and integration * Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms * Rendering software systems * Specialized rendering hardware systems * Inverse and differentiable rendering * Image processing for rendering and compositing, such as denoising, matting, deblurring, colorization * Image manipulation, such as warping, inpainting, relighting * Machine learning for rendering, rendering for machine learning * Deep generative models of image synthesis * Neural representation for rendering * Material and scattering models * Acquisition and modeling of geometry, appearance and illumination * Color science, spectral modeling and rendering * Face and human capture and rendering * Computational photography, optics, and displays * Image-based rendering (IBR), lightfields * Expressive/Non-Photorealistic rendering (NPR) * Vector graphics and other non-pixel-based rendering formats * Procedural modeling, texturing, and simulation * Augmented/virtual/mixed reality, including rendering, input, and output technologies * Human perception on rendering * Scientific visualization, e.g. large-scale data visualization and volume rendering * Audio/sound rendering How to Submit Your Work Please submit your work using the SRM online submission system. The submission should use the EGSR 2022 LaTeX template available on SRM shortly. Important dates (All times are midnight, 23:59 UTC) * Abstract deadline: April 8th * Papers deadline: April 15th * Reviews released to authors: May 18th * Rebuttals due: May 24th * Author notification: June 3rd * Final papers due: June 20th * Conference: July 4th - July 6th Program chairs Abhijeet Ghosh, Imperial College London Li-Yi Wei, Adobe Research Conference chair Alexander Wilkie, Charles University |
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